Jibrail

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Jibrail
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  • (Quote) yes done by Ice the same guy who made the knife model and smg model and helped with the classic fade model, all now available on steam workshop so grab them and vote him up!
  • (Quote)
    yeah we know they are annoying, we were suppose to change them so that you only hear it when you level up and only for self, right now you hear them once you get xp or a kill for self, team mates and even the other team, trust me i…
  • I don't mind at all ScardyBob I'm glad you like it, we where trying to get something funny and has a less serious tone in there, maybe something to put at the end of the trailer.
    Thanks to the guys at OAG and Poofighter for capturing it with h…
  • ok so, I didnt go thru this whole topic but read enough posts to see the panic that is spreading around, this new devour was made by the awesome modeler Ice for us to implement into combat instead of the shitty texture, NOW we gonna reduce devour ti…
  • I will see if we can get a server going later today to record some footage and do some fun stuff without someone ruining the shot, so keep an eye on this topic for an update on that.

    btw if you are not following us on twitter please do <…
  • ok so onos bug is not confirmed yet.

    Many players are complaining about late game server lag not sure if that is us.
    Axe bug: axe disappear after you get shotgun confirmed by many players, dosn't seem to happen with other weapons b…
  • when did this happen? last Tuesday when we playtested before we released a new version nothing came up, and I'm 100% sure that devour and stomp were tested. joining a server to test now.
    Can you please give more info to go on if there is anyth…
  • yeah I talked about that a couple of pages back, we gonna use proximity to avoid having hydras blocking one place or multiple crags ( once they are in ) to be all dropped under the hive for super fast healing, so in every "zone" you are allowed only…
  • whoa I'm amazed by the support you guys are giving us, keep the awsome footage coming! this will be one epic trailer :)
  • Thanks! working on a post for combat but gonna get some feedback from greeds before I publish.
  • my name on there is Jibrail
  • (Quote) Hey Soul long time no see buddy, good to hear your new rig is on its way man!

    Edit: which reminds me can you PM me the combat moddb page info as we gonna prolly need to update that.
  • (Quote) You can also try to unsub all those mods delete your workshop folder and just connect to a combat server as it will auto download everything you need.

    Thanks for all the latest feedback I have been going thru it all and thinki…
  • Is that the electricity upgrade for the turret factory but basically shooting bolts out of a marine to a nearby alien?
  • can someone link me the full list of xmenu stuff?
    I'm currently rethinking the new buy menu and I think I have something that looks and feels far better than the early prototype UI I made a couple of months back, it will also bring both UIs ( …
  • yes, end game was brought up alot lately still not sure what we are doing no healing is right up there and as we go we will discuss if we slow down spawn time or anything else besides the no healing.

    Also I know alot of people are compla…
  • 2 per team is MUCH better than what it was before, we also had cooldown timer wich we disabled because of some bug, hopefully we can get that to work again. so if you lose an exo or onos you wont be able to re-evolve instantly and will give this cha…
  • ^exactly

    on a different note I talked to Jim about adding the "invisible cysts" into the extra entity mod to give you more control over infestation and we might even turn on destructible/weldable power nodes for next version and will twe…
  • Fades actully kick ass with shadow step ( is that what its called? ) and not blink per say, I actully get blink last just because I have the xp points to do so and I end up with a VERY good K/D ratio and am not pro, Ive seen fades use the same metho…
  • Maybe raising the hardcap not sure yet or perhaps adding a cooldown timer for when you die as one, multiple fades specially in the right hands are pretty overwhelming ATM.
    Yesterday I played a game of 9v9 where we had 5 fades, marines had abso…
  • The changes we made resulted in each team having 2 oni/exos I think that isn't such a bad number compared to how chaotic it was before that.
    Since this is working relatively well at this time I don't see a change in next patch to super units, …
  • sweet thank you.
  • yea tested that after the patch hit and I think that will be changed back next patch, Rantology I wanted to ask do you know who is the main ns2stats person? we want to contact him/her so we can get it to work with combat.
  • what a difference, GJ on this!
  • New Combat version 3.42 is out, server OPs update now!


    Changelog:

    exo/ oni hardcap changed from 1/4 to 1/7 ( disabled railgun for now untill we find out why it is causing crashes )
    resupply upgrade now costs 2xp p…
  • I forgot to mention that with the res model, you get res from kills and preforming other tasks on top of that you get a steady and fairly quick res flow ( without capping res nodes ) that way if you aren't that good you are still guaranteed to be ab…
  • Thank you all for the huge amount of feedback in just one day! its a great confirmation that we are on the right track as most of the stuff mentioned here are exactly what we were thinking about and discussing internally, also as DarkSeraph mentione…