JAMESEARLJONOS
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http://steamcommunity.com/sharedfiles/filedetails/?id=124290991&searchtext=
My impression was that the mod … -
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I think you missed the overall point in my post. Which is simply
99.9% of the people who play this game are bad. There's not much difference between "I JUST GOT THIS GAME" bad, and "I'm a casual player" bad. There's ab… -
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I did some testing on it with what was leaked with another player who was competent last night. Unless it's severely nerfed from the leak, it's pretty definitively better than the minigun exo in the hands of someone who can aim. It… -
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Note: What I'm saying is not related to this thread at all, but specifically in response to this post.
Disclaimer: My gameplay knowledge comes from the public steam workshop mod that was released. While the numbers on t… -
It's funny to me how the OP seems to think as if there are dedicated high skill pub servers.
Newsflash: Every pub server, regardless of it having a rookie friendly flag, has the same caliber of play.
The rookie friendly tag d… -
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I'm not exaggerating in the least. Fade's live purely off their ability to be actively dodging whenever they're not hitting something. The amount of damage a Fade takes when it's not mid shadowstep is enormous. And that's w… -
Holy god. Out of pure boredom, I downloaded the mod to see how bad things were in practice. You seriously don't have a grasp on what you're changing at all.
Aliens:
My response to the fade change should have been a cap… -
A few things:
1.) Given that most experienced players with a high level of skill (ie: the people who can recognize it) don't ever run into hackers in hundreds of hours of play, it's unlikely that you did here.
2.) Your suppor… -
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Just adding on to this point (and supporting the post I just made):
People GG and leave in RTS games once the game hits a stage in where it becomes impossible to win on your skill alone. If the game in SC2, and y… -
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There's no extra "challenge" in most situations that people concede in. People concede games in positions where it is literally impossible to win the game without the other team suddenly playing 100x worse and/or going AFK. The i… -
Also, the sentry as an offensive tool isn't necessarily bad per se. It's out of terrible turtle mode, but it'd definitely be a bit on the overpowered side in supporting marines that can shoot. It's not significant enough to care too much about eith…
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lol
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Games actually are won by 1 person all the time. A single high skill marine (with an average comm), or a high skill fade can consistently carry average pub games with a high degree of regularity.
Beyond that… -
On a side note, if you want to see first hand why offense is the problem (and improving it is the solution), you're more than welcome to follow me into a game and spectate me. You can pretty much see first hand the difference in gameplay outcome/win…
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I'm pretty sure I already pointed out why balance is the way it is right now for average pub players. Pub marines are bad at offense, and its a problem that gets amplified by how gorges work in pub play.
Limiting aliens… -
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Translation: I don't want to acknowlege (or I don't understand) your point, so I'm going to ignore it and make a deflecting statement.
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Sentries in their current (real game) implementation are balanced solely because of their nest/sight limitation requirement. Those requirements stop them from turning every room into an obnoxious sentry shitshow that's horribly unf… -
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Sentries are still 360. Mines still trigger faster. Bile bomb drastically nerfed. Seems like my criticism is still 100% accurate. -
I'm not advocating for cysts or infestation to show marines - that would be excessive due to how cyst spam works. But there's no reason that full buildings on both sides should be denied the ability to see players.
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Pretty much everything dragon has said in this thread is spot on. Beyond that, there's two sides to the game, and the changes you're making in this mod would leave aliens in an awful state that no one would want to play.
Simply put, deal… -
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You do not. Not unless a drifter or player is in range of that marine.
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Structures have eyes in most RTS games (ie: Starcraft). The way ns2 handles commander vision is extremely awkward compared to genre norms.
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Observatories do not show the marine comm alien models in commander view. Only scanning shows them. Drifters show marines, but it's pretty ridiculous how marine isn't naturally revealed when next to a hive to begin with.Bile is fine. Its the only thing that lets aliens significantly pressure marines that are turtling hard.
I do however, agree with the sentiment that commander alerts are awful and inconsistent. Not to mention the fact that units in range…Aliens getting more RTs in pubs is solely reliant on the marines being awful. Basically, the mentality of pub marines to play scared and not go places without a large group.
In most pub games I can single handedly punish alien commanders…I'm just going to reiterate:
Biggest problem with non-24 player servers is that they die The servers that aren't 24 player right now at least need to switch to a format in where it's 8v8 with a spectator queue. I play mostly on 24 player…(Quote)
Skulks already get absolutely crushed in 1v1 situations when both players are competent. Your premise is flawed and not based on fact in the least. You are trying to balance the game so that a bad marine can beat a good skulk 1v1 …(Quote)
You know why sentries are awful now? Because it made for terrible gameplay when they were good. They're still in the game because good gameplay design doesn't mandate that every element be useful.
Sentries being highly …Man, because you know what's fun? Stronger sentries. Except not. Stronger automated defense is probably one of the worst things anyone can implement into a game.
And buffing gorges by giving them more clogs just a full on admiss…I like the part of this thread where Savant systematically argues with players 20x better than while simultaneously not comprehending the base concepts they are describing. Jesus.
Nanoshield is useless on terrible marines, and disgusting…