Ixian

About

Username
Ixian
Location
Denmark
Joined
Visits
1,380
Last Active
Roles
Members, Squad Five Blue
Points
265

Comments

  • Thank you Nordic

    Lets first look at the Shotgun - the other heavy spiking damage weapon. For it to be spiking damage with its 17 pellets, you need to be close. The further away you are, the less damage you recieve. Makes good sense? Yup.…
  • Maybe add blueprints that the skulk has to destroy by touching, and still complete inside a timelimit for further challenge?
  • Do you want to make something COMPLETELY NEW, or do you want something that is known? While that is a longer discussion lets take a look at summit near Atrium.

    Reactor core is very hard for aliens to engage into - they have to move throu…
  • Skulks could do with getting smaller - this is a change some has been asking for, but know won't ever be realised. The skill of some peoples aim is simply too high for the skulks fragile rather big form. Skulks can quickly become imbalanced (just lo…
  • NS2 was released years ago and have recieved 300 patches since then. To go by the ratings then would be unfair. I don't know exactly why steam has no user score, but my guess would again be that it would be misleading. However, this is not:
    in Rating Comment by Ixian July 2016
  • What rating are you referring to? The rating of Natural Selection 2? The rating after each game? :)
    in Rating Comment by Ixian July 2016
  • If anything it lifts the skill ceiling. The commanders who know when and what to med will do better than commanders who dont. Is the medpacks weaker? Yes. Is it spammable? Not to the same degree but still somewhat possible.

    Not to mentio…
  • Please read the entire sentence, and dont cut it off in your mind. They has no influence of engagements AS THEY HAPPEN? I feel like you didnt read my entire post, and just nitpick something that could be misunderstood.

    And are you now co…
  • Played on the version that TTO is currently using - The map is too big. Way too big. Waaayyyyy toooo biiiig. Once this is "fixed" then I would be willing to talk about something else about this map. But this is the biggest problem (no pun intended),…
    in ns2_dark Comment by Ixian April 2016
  • I fail to see the problem with the welders. As far as i understand, Rammlers arguement is that weldes put people further behind, when losing. I dont see the logic behind this. If you are losing, one or two of the following are happening

  • 15 harvester kills for a marine is so unlikely, so you have to try and not win. You cant lose either, because then the game will finish before you can get it. But you cant kill the harvesters too fast because then you just outright win. This achieve…
  • As i understand it, the axe is a rubberband mechanic. I see some things to make it alot riskier.

    No invulnerbility
    Slow down attack speed OR half or 1/3 damage compared to now (makes it a last resort) - the big reason the knife in …
    in NS2 GunGame Comment by Ixian March 2016
  • Having played it, i disliked it. My 2 major points is this:

    -Spawn Invulnerbility
    It is a hidden mechanic, and fails to do its purpose and only its purpose. I played 3 maps, only 1 of which had "hidden"spawn, that were somewhat clo…
    in NS2 GunGame Comment by Ixian March 2016
  • I've found that when you are stuck in a prior respawner, crouching for any amount of time will get you unstuck.
  • With the limited amount of time, and part time ns2 development, I'd much rather see you do something else :)
  • *nerd glasses on* Onoses - people who claim oni would be wrong as the word doesnt have the nessesary emothylogical background to be conjucated irregularly
  • (Quote)
    I would guess player retention.

  • I dont care what decitions get made on a competitive level - The meta game changes, and that is inevitable. I would however love to see it influenced heavily by those who we can describe as competitive masters of ns2.

    CompMod shouldnt ha…
  • Tomorrow Dies Irae will be having a PCW against funnybubblers at 19:00 CET, and kaamos at 20:15 CET. I might be streaming it at twitch.tv/thesingingskulk - While Dies Irae is new, kaamos and funnybubblers is not. That should help to show the impact …
  • When you guys play it, are you dodging the way you would in a normal match/against humans?
  • Two comments; The build up is VERY slow, and I would love to have metabolise as a part of it. Some kind of menu would be awesome to choose some details about what kind of run you want. Want metabolise, check, want a shift?, check, want to start at l…
  • Love it, although i feel like the lack of lighting somewhat removes the illusion of depth. I would love to know some of the mechanics and "levels" of lighting behind the scenes. IJt seems like even a cyst can make a big change now, maybe too big, cu…
  • Only neigh impossible - kill 15 harvesters in 1 match. I doubt ive ever played a match where i dropped so many harvesters. ^^
  • Having PTed combat, health compared to size is a huge thing. Buffing the skulk havent worked, which some mods have done, and combat did to a redicoulus unkillable degree - I would LOVE to what happenes when it becomes smaller. I want to believe that…
  • The welder seems unnaturally powerful, as it seems its not only building thats instant, but also the damage thats instant from switching to the welder.
  • The Chosen One: As a gorge, do atleast 100 damage to a marine and kill him.
  • I PT'ed NS2:Combat, but I signed out early due to me disagreeing with several aspects of the development, and simply not wanting to waste so much time and energy pushing these issues. Having signed an NDA I've no clue how much I can actually say, so…
  • @Novorei

    Why do you want to add this? Adding the reason and idea behind it could further its case.
  • (Quote)
    You dragged me into, talking down to me, I say ok, and ethos beccomes a thing. Im gonna toot my horn, when you try to break it. Leave personas out of it, and we wont have to talk about each others achievements, rather only the subj…