IeptBarakat · The most difficult name to speak ingame.

About

Username
IeptBarakat
Joined
Visits
4,984
Last Active
Roles
Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
Points
1,303

Comments

  • @pSyk0mAn Players aren't going there because it's misleading, they're going there because it's still in subconscious memory that you could go through there. I even put a …
  • Update 101: Inconsistent Consistency

    6EBDA8A619E42B0189278423EE3B8E4428495027

    I removed the plant coll…
  • Update 100: Deadly plant disease edition

    K7CkSKVl.jpg
  • Update: 99 - Plant Loop
  • Minor update:

    Widened the corridor leading from Power sub to Computer Core.

    Before and After
  • Personally I think the community's/game's reliance on shuffle does more harm than good. Shuffling is essentially mandatory now and the games frequently shuffle prior to starting a game, then the game might reset and the shuffling starts again. Not t…
  • Such is the woes of NS1 map remakes. UWE went for a 1:1 approach for the most part and as such the map is filled condensed hallways rather than large open rooms like NS2.

    I will see what I can do about certain areas of the map but straig…
  • Small update:

    Improved skulk movement around the Maintenance glass tubes
    Testing the removal of the Access Alpha to East Foyer vent to help reduce the frequency of harassment
    Moved the Access Alpha RT and Power node to their …
  • Here @BeigeAlert , here's your/my stinkin' thread :tongue:
  • It'd be a better idea if it didn't have to go through the scoreboard and the games teams didn't shuffle 5-10 times prior to starting a round.

    Having a screen show up for 15-30 seconds before the round starts with the lifeform portraits, …
  • I'd play fade more if they were given more engagement options other than searching the map for a lone marine and hiding whenever 2-3 shotguns enter a room. It takes 4 swipes to kill a fully armored marine and more if they're receiving medkits, the c…
  • Make the flamethrower better at a range but weaker up close like the other marine weapons.(sans shotgun)

    As in, narrow the fire cone, increase the maximum range by 2x, halve the on contact damage, increase the time/stacks it takes to set…
  • If this was about NS1 I'd have voted for the Kharaa, but since the Aliens don't have the same level of asymmetry in NS2 I have to go with the Marines.
  • If it's on the workshop you can subscribe to download it, go to your appdata/roaming/naturalselection2/workshop folder and the most recent one should be the map you downloaded. From there you can just open up the .level file and get cracking at it a…
  • There is still a delay in getting the full effect of a medkit, you may be able to get an optimal +25 health every .45 seconds but half of the remaining health will still be lagging behind which provides more than enough time to kill an unarmored tar…
  • Spores should replace Spikes as a Tier 1 Lerk ability and Rantology's alien bars should be made default.

    Also congrats on getting hired. in QA Team Update - Natural Selection 2 Comment by IeptBarakat March 2017
  • (Quote)
    Don't forget Translucency, if I can't see through the membrane of a Lerk then I don't want any part of it!
  • There is a lot of cover atm, but once you get to this spot the amount of places an alien can ambush from gets increasingly smaller.
  • (Quote)
    You don't need to make it so aliens can go above the beams, just elevate the parts around the beams like Veil's topographical res node so aliens have a better chance to ambush while giving the area some more height diversity.
  • May sound nitpicky, but can you increase the roomheight in some areas of the map? (Cargo/Computer Lab) I know NS2 doesn't always play well with vertical spaces but certain parts of the map feel rather squished and limiting in comparison to the origi…
  • Would making regeneration focus on restoring armor before health be a buff or a detriment? On one hand you get damage resistance to most weapons sooner than later, but if your armor is being reduced by a dot then you won't be able to restore health.
  • Wheres the "I wish sounds were clearer" option? The falloff range is certainly too far but certain sounds are really muffled, like marine footsteps should be more audible. NS1 sounds were often higher pitched and the opposite is true for NS2, which …
  • Doesn't look like it from the cargo screenshot, but will the northern coolant/genmon/vent area retain it's lower elevation?

    I know NS2 can't suffice with ladders but a ramp or staircase leading down to coolant monitoring would keep a lot…
  • I read in the designer notes a while ago (which I can't find now) that the map lanes were colored in a way to help prevent players from getting lost so easily, it would be cool if you kept to that design.

    Other than that, this is a dream…
  • Nothing short of Combat being made an official gamemode for free is likely going to revitalize Combat. The playerbase that was already there for Combat has long since left or moved on.
  • (Quote)
    I agree with this completely, I have a lot of friends who would play but they don't want to play against me.
  • I do like the idea of it being a passive upgrade (1-swipe 2-swipe stab), as long as the stab move still uses the same damage type as before.

    Keep the cooldown separate like boneshield and don't slow the fade down like regular stab does a…
  • If you bought a bugged weapon skin from the steam server mishap Valve should have refunded it accordingly after removing it from your inventory.

    Are you sure this wasn't the case?