IeptBarakat · The most difficult name to speak ingame.
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I think you're vastly underestimating how poorly the lowest skill bracket plays the game, I don't know if you exclude yourself from them but I often see players commit the most rookie mistakes over your "hypothetical non-problems", NS2 as a game doe…
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It does clear up some of the confusion that new players experience, namely the players who evolve into fade and wave their arms around using metabolize thinking it's going to damage marines.
There will probably be more … -
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Ideally you could rebind keys per lifeform but for each I'd would go with..
Skulk: Primary = Bite, Secondary = Leap, Reload = Parasite, Weapon Slot/Action 1 = Xenocide
Gorge:Primary = Spit, Secondary =… -
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Who needs gui anyways, just r_gui 0 it away and play realism mode.
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There could be a benefit to having abilities and their keybinds be displayed at all times like KF2 has.
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Maybe it will change in the future, but at this point I don't think average player skill on a server is a determining factor whether anyone would or would not join said server.
Regulars will continue to join the servers they already play… -
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Yeah there's nothing worse than having upwards to 40 minutes of work go against you at the last second because you were winning.
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Ah the ol' punish the other team for your team quitting idea. I'd rather have the game end sooner than prolong an imbalanced match and cause additional timing inconsistencies per game.
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Closest ns2 ever had was the summit pg location, but that was nerfed out of existence.
in Natural Selection 1 vs Natural Selection 2 Comment by IeptBarakat March 2018 -
There isn't much other than ejecting and resetting, though you might as well accept the defeat and try getting a better commander for the next round.
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We had them for a short time around b215 but they were removed for some unknown reason, I always enjoyed them more than just another flat percentage number at the center of the screen.
in New mod: Disable health bars, but color damage numbers based on health Comment by IeptBarakat February 2018 -
Minimal infestation would be fine if the texture stretching was fixed and it didn't ignore glass.
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I tried playing with rich infestation the other day and I had the hardest time placing hydras as a gorge.
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Just wait a few updates. -
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If the overall game speed was dropped by about half I'd agree with you but that type of information would generally be lost in the midst of the action considering how fast and erratic alien movement can be.
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Honestly if you can't fire both railguns you might as well only have the single.
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Wooza's changes the skin color of most male marine models, so change your gender to female if it's a problem for you.
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Then we can build our own NS3, with lerk lift and devour. -
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NS2 maps in general have a "look but don't touch feel to them" (perhaps new tsf regulations) whereas NS1 maps had a bunch of interactables that gave flavor to their environment and it felt more like you were there instead of just t… -
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I don't have any onhand recordings as proof but I have on occasion shot a lerk to death as he was crawling away from me. My suggestion was simply for them to get a better understanding that the lifeform should be played in the air … -
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No...? The idea behind it was to get them situated into lerk movement from the get go, the only thing this does is rhythmic flapping.
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Ah, well it wasn't too hard to do manually at least. -
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Toon skin pack, some players preferred using it because it makes players stand out more.
I dunno about the beacon sound.
Pistol has always been a beast if you can use it.
NS1 Ammo packs only gave you one gun full … -
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Yes I acknowledged the issue with player counts, and the measure is to precisely keep the old exp model in check rather than go full blown RT system of standard NS/2.
When I think of Combat I think of smaller maps, with… -
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I'm not opposed to trying a version where the level is shared throughout the team and everyone gets awarded the same points even if there is a hard carry. I just don't want to see the gamemode change drastically from the old combat… -
It's NS1 Combat, but things that I see in that video that I wish NS2 had are..Hivesight Icons
First person evolving/gestating with dynamic fov
Regenerating health/healing sounds for alien structures
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My feelings on this 100%.
I hope that Combat stays close enough the same so we can port over or remake old classic combat maps and not have additional layers of frustration in regards to balancing said maps.
…It's another snowball mechanic, but having it based on the distance from your opponents' base instead of distance traveled would be conceptually easier to explain, as theoretically you would be getting the lowest amount of xp while sitting in your b…@SantaClaws You're just trading one snowball for another, you propose a team getting an advantage through map or objective control which would cement the control they a…