Hobocop
Reactions
Comments
-
They already do. Though Gorge Tunnels have a much lower profile than phase gates do, so it's a little more difficult to get the display to come up.
-
Sounds like you got outplayed. Hard. Shouldn't even be difficult for an Onos of even moderate skill to track a solo groundbound marine by himself on a relatively flat plane and grind him into paste regardless of strafe jumping shenanigans, but you…
-
Well, it'd be kinda hard for someone to die from the poison of lerk bite seeing as how it isn't lethal. That's not the point of hit-and-runs anyway. It's to harass their armor down, create openings for teammates as marines attempt to shoot you whi…
-
Maybe the reason why it feels inconsistent is because you don't play marines enough, and you're getting outplayed by people who are relatively better at aliens than you are at marines. Playing against good aliens can also help you learn all sorts o…
-
(Quote)
Okay, I get that strafe jumping right now is really frustrating to play against, but please refrain from spinning sensationalist mistruths, as it does nothing to strengthen your position. Aliens in fact, do have indicators telling… -
It's easier to maneuver while holding Mouse 1 as opposed to E. Being forced to hold the build button to use welder would make it way too fiddly to use when trying to repair teammates in combat when right now I can just switch to the completely sepa…
-
Vents in no way become irrelevant just because marines get jetpacks. In many cases, entering vents is even more dangerous for the jetpacker himself since it negates or otherwise severely hampers the mobility advantage they initially gained with the…
-
Xenocide dominates JPs easily assuming you haven't been getting ravaged so hard that you can't get a 3rd hive up.
Otherwise, I wouldn't be opposed to a small fuel regen reduction, because it is a little excessive at the moment. -
That's what the crouch key is for.
-
So basically...
Teamwork OP in a team-based game?
Nerf teamwork, please. -
What do you mean you have no clue if a marine has healed inbetween? There's a very distinct visual and audio effect when the commander drops a medpack. Do you just outright leave the room the instant you get a poison bite in and not keep up the pr…
-
(Quote)
You mean you aren't holding crouch when you don't want to stick to walls? Only way to reliably work walljumping into combat routines from my experience, otherwise you get too much altitude when you don't need or want it. Should t… -
Don't try to fight prolonged melee engagements as Lerk. There's a reason why it has spikes and poisonous bite. Fly by, land a bite, then retreat to longer range and harass with spikes while poison wears them down or circle around and attack from a…
-
Because I'm sure each individual model and texture in open world games and MMORPGs has the same graphical fidelity as a model in a less broad, more focused game.
Please, use some common sense. -
whoops
-
Ctrl+# functions the same way it does in most RTSes. Creates a numerical hotkey for the currently selected unit or units that will select said units when pressed. I use it all the time for drifters when I play alien comm, and on marines, you can h…
-
Reasonable. Maybe 100 damage baseline to make it worth using over Swipe before you get a bunch of biomass? So it could be used to remove unarmored marines.
-
I'm sure it would be fun for aliens when nearly all of the lifeforms get deleted instantly all the time when dual rails hit the field.
That isn't even considering the fact that railguns have massive penetration and can hit multiple targe… -
You can, but the second rail will only charge up about 1/4 of the way before the first automatically fires.
Good single rails can already be a real pain for anything below an onos. I don't think we're going to want something that CAN on… -
I never liked Devour as a mechanic, but it was necessary because of the state of heavy armor and as a method of keeping marines from recycling weapons.
Now that bilebomb can destroy weapons, and Exosuits as the replacement for heavy armo… -
Ah, good to hear.
-
One way to improve Stab currently is to allow you to switch back to Swipe in the middle of the animation so you can follow up. Right now, switching to Swipe mid-swing causes the Stab animation to play, but it will only do normal Swipe damage, makin…
-
CC meaning crowd control. It's a shorthand term for abilities that disable those affected and prevent them for taking certain actions. Stomp is pretty much the upper limit of where they want the presence such mechanics in the game. While Devour w…
-
'Free-looking.'
You keep using that term, but I don't think you actually know what it means. Looking around already isn't restricted in any practical way in this game. All your suggestion does is add a needless complication that doesn'… -
I like how you refer to older games as 'child's' games in an attempt to sound superior somehow, when all it really does is make you appear stubborn and perhaps even more childish than those whose viewpoints you propose to be against.
-
(Quote)
What does his total post count have to do with you spouting the same rhetoric over and over in pretty much every single one of your posts? -
(Quote)
-
I don't see the point. It's an extra button that serves no real purpose when you can just position yourself better so none of your little extremities are poking out around the corner.
-
Sure, I can get behind the idea that iron sights help with immersion. But what REAL purpose would they serve from a gameplay standpoint? The gains really don't justify the downsides in a game like this where your targets have much more unpredictab…
-
It never was. There's still a noticeable difference to the rifle's sound as you get weapon upgrades.