GrueneMedizin
Reactions
Comments
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People complaining about those 24 player servers being a clusterfuck obviously havent played combat mod on a big server yet.
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Superficial review imo. There are rookieservers to help you out and if you ask your teammates what to do ingame they are most likely to help you.
(Quote) There are not even any reasons given for why the author thinks so. -
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This is the stuff nightmares are made of.
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Not knowing who you spectate is really a pain in the ass.
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Let me just vortex some more marines for you...
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Xeno is pretty good, you wont find it properly used it pubs though. You need more than one exploding skulk obviously to be effective and take down multiple marines. You just need to know when to use it. One time the marines were turtling on mineshaf…
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Plus it becomes totally useless in the lategame. I support this.
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I also had this on 16 players servers. Does this mean they are also all terrible? I've had some great games on 24 players servers where both teams had to relocate their base several times and the game went on for more than 70-80 mi… -
It's simply more fun since there is much more going on, lots of different angles to win a match and its much harder to keep map control or lose a base due to 5 skulks rushing. I didn't experience any huge performance impact, just sometimes the serve…
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I do that everytime, something nice I saw on a stream once: put clogs around important upgrades like carapace shell. Also if you have a sensible team they will eject the person that stole the comm.
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I agree with OP, shade is making the players more defensive and especially on high pop servers its important to have a shift to spawn some eggs instead of camo. Both camo and silence can be easily countered by scans, obs and a watchful commander.
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Sounds unnecessary. Plus it would give the marines even more room to move around freely and be aggressive instead of being pulled back by harassing skulks for example.
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Why is this even being discussed? Spores are supposed to block your view, so skulks and other lifeforms have it easier in the lategame to kill marines that are split up from the rest. Why does anybody want this game to be in easymode?
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Pls devs implement a Kill-a-Gorge-Button, I have such a hard time killing them. Nerf the fuck out of gorges, they are so OP.
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Great feature, I hate wasting my time on games that are already lost and just drag on for another 20 minutes. This way comms dont have to sell the IPs anymore or people ragequit or just F4. I totally support it.
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Quick response to threats, great teamwork and aggressive play. Oh and their aim is pretty good too.
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Lets Players deserve to die in a horrible fire. Nuff said.
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Win ratio is 60% aliens to 40% marines, I don't think there need to be any big changes. -
He probably meant the resource towers on the map, maybe even the infantry portal, arms lab etc. You don't have to do it anymore since there is a concede option now.
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Stopped watching after the comm didnt jump out to save the IP
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This. I've seen a lot of really good players, but some people are just playing really suspiciously and that with green armor. I know you can change the armor in the options and the games been out for more than 3 months now, but the… -
Sounds like a nice idea, but I'm not sure if it would cluster the minimap with all kinds of graphs, lines and boxes.
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Lerks are paperthin and can't kill/hold back bigger groups of marines (without spores).
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Try either restarting Steam or right click onto Natural Selection 2 in your Steam library, go to properties and go to the update tab. Put it on automatically update and try restarting Steam.
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They did that vote thing with Google Moderator a while ago.
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