Grissi

About

Username
Grissi
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Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
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Comments

  • It would be good idea to raise awareness but I think it would be better for the contributors to get direct donations. I think Mendasp has is paypal account flying around somewhere!

    I think the dlc fits more for visualized content.
  • More players that play the game > more sales > more monies.
    Less players in that play the game > less sales > no monies.
    = Do something to to increase the playerbase and then maintain it so word by mouth sells the game. If an…
  • The biggest issue from the beginning of ns2 is that the gameplay simply is not refined enough to stick players with the game. Add the fact that the performance is still subpar, network code still not been refined and the game does not have this flui…
  • On that topic though, I think the game has reached the time to either go on a heavy sale or f2p. The player numbers needs to be increased.

    F2p and custom skins/sounds/icons/shoulder pads/stuff would probably be the way to go. With the f2…
  • A lot of the ns1 players didn't transition over to ns2. Most of the Icelandic players (Around 70-80 that was part of my community) actually pre-ordered the game. After they tried it out I saw the comments that they didn't like what became of ns and …
  • Simply give players x amount of Salute player x hour of play(or per week). Also prevent the same account from giving the same player Bonus to often, probably best to have it 1 time per player. That way it will be a valuable resource that you only gi…
  • If the event is announced and confirmed early enough you will see more teams work their way up to the premier level. They just need some kind of motivation to take up the challenge.
  • Nice post, always wanted to write something like this up but never got into it. Really good effort.
  • As players get more experience they will learn that there are actually quite of bit of downsides when jumping. For example:

    While in the air your movement is linear and you can't change direction, this allows the alien to predict your mo…
  • Gather does not really tell you anything if you don't know beforehand what you are getting into. So I don't recommend using that word.

    Organized play or something in that direction would be a better approach. The word need to explain wha…
  • GL and Flamer have been brought up to competitive level before but they ended up way to powerful in public. Its pretty hard to balance them for both and Sewlek had to put it for hold to focus on other things. The simple reason is that marines don't …
  • This map will probably end up being bit alien favored. The main reason being there is way to much alien cover in every room. But after teams memorize all the new hiding spots things might play out different.

    This is more true to the ecli…
  • One thing to note about alien play is that alien power comes from mobility, they have more freedom to choose their engagements. The key to be a strong skulk player is to know when you have an advantage and go through with it.

    Another thi…
  • This is starting to feel less and less like a community tournament, the rules keep getting harsher and harsher. They are already way past most other official tournaments that other games have and this just makes it even more ridiculous.

  • I was also surprised that the idea even crossed their mind and baffled when I heard the conclusion. From what I heard it would have been ok if no one heard about it(basically if it had not been put on the ensl shoutbox) but since players know about …
  • I will also be signing out from the scene, time for me to move on to something different. In the end ns2 didn't live up to my expectations :(
  • The biggest issue I see with new AV is that it can actually hurt my eyes when turned on. Even though you will mostly be using in dark rooms the light will come up and some point and I don't like the chance of my eyes getting bombarded by that bright…
  • (Quote)
    The problem lies with aliens requiring to much teamplay to break the marine base on public. The solution is to buff end game abilities so that aliens can easily win when they have a huge resource advantage (similar what marines can…
  • That sounds good, I would love to see these 3 maps added. Even if they would not be perfectly balanced right away it would give the mappers valuable data to work with for future seasons. I think we should also keep a open mind with the upcoming biod…
  • Not had the chance to open up the new map yet, any chance anyone could post a minimap / screenshots? Would be very thankful :).
    in ns2_tanith Comment by Grissi August 2013
  • A old age topic indeed, there are plenty of forum threads to work with and this thread won't bring anything new to the table that has not already been discussed. This forum thread will go into circles and end without any conclusion discussing the sa…
  • (Quote)
    Thats why good commanders use the concept of zoning, preventing the alien team from having any chance of getting into the marine start.
  • I guess we could minimize the balance issues on tram by removing warehouse spawn. Server room would still be favorable but not as much.
  • Marines needing to hold 2CC actually forced marines to play turtling style. Allowing marines to get advance tech on 1 cc has given marines much more freedom for aggressive play.

    The current issue with turtles is simply they are to effect…
  • I would actually not mind to see a lot of new maps added in this cup and see how they work out. Some of them will need fixed spawns though.

    A random interesting thing that could be done is to allow teams to select between 4 different map…