Golden
Reactions
Comments
-
Just unsubscribing from mods fixed this for most people. Try verifying game cache before you nuke the install.
-
The whip bug is fixed on CompMod, I believe the problem was the whips were doing a LOS check to the marine and the attack was being blocked by the marine's weapon.
-
Every single implementation of Vortex as a teleportation tool has either been too strong or too weak. The live version is too weak - it's a fairly high energy cost, only allows for one hit. Your version is too strong - unpredictable teleport, imposs…
-
(Quote)
Sure, lower division players tend to do everything slower. But I don't think you can make the argument that those players are incapable of improving that part of their game a reasonable amount. I think what Locklear was trying to s… -
(Quote)
I have considered this. I don't think this is the case. I think it's more of the forced dual resource systems with both teams having Pres and Tres. But this isn't something that we can fix without making an entirely new game. If yo… -
(Quote)
I realize that posting opinions contrary to the beliefs of others can be a hard thing, and I thank you for giving us your thoughts. I hope everyone can keep in mind that we asked people for their opinions, and anyone that pre… -
(Quote)
Congrats, you killed an overcommitted fade and an unsupported onos that should've just left. Lifeforms that play like that should die.
I think a lot of players that are arguing against the damage change are overl… -
(Quote)
Recovering shotguns happens very commonly when a) lifeforms have to go heal, or b) there's pressure somewhere else. The 5 second change makes it so that most shotguns have to be recovered or refreshed by another player on the field… -
(Quote)
Yes, a direct comparison between concept art and an in-game render makes it a valid point. -
Honestly, there aren't enough teams able to compete at the top level to have an event that size. I think the semi-final/finals size was perfect for the current state of the competitive scene. I do think it's going to be possible to get a larger perc…
-
(Quote)
Ah, but does it get rid of the dead zones? -
They were passive noise canceling headphones, so it was still pretty easy to hear the casters before they turned down the volume in the studio. Was really easy to hear the crowd too, which was annoying, then you realize they're cheering for you and …
-
(Quote)
That's great, but the patch/badges should never have been released the way they are. With the skulk sounds obnoxiously loud, the forceeventeams breaking stuff midgame, let alone the docking bug and the badges being terrible. The st… -
Back on topic about how the shoulder decals look terrible? I'm sort of ashamed to have my team logo so poorly represented. It's supposed to be red, not salmon!
-
Welcome to two months ago when this was actually under discussion.
-
(Quote)
Everything you've posted is just change for the sake of change. Why does fade need to be changed at all?
-
(Quote)
This is not true. I've often had my Hive skill rating go down after a win. It's mostly based on K/D and maybe some score. -
(Quote)
Skulks actually making noise when traveling at the speed of light is a pretty big balance change. -
With all the negative connotations this community has attached to the word 'competitive', I would refrain from using it to describe this system.
'Gather' gets my vote. It's a simple term that describes getting a group together. Ultimatel… -
Really good games, recommend watching them.
-
This is the type of system that I would like to see implemented.
To all those saying that it doesn't accurately represent a players impact on the game... over time it will. With a large number of games played, a player should have… -
Both build at the same rate. In most cases, you should be using the welder to build. It has more range, allowing you to stand in a slightly better position, and doesn't slow down your movement. This is important - you can begin to move/dodge while t…
-
(Quote)
What do you not understand? The entity that raised $30k is not UWE. UWE paid for twitch front page and studio costs ONLY. All travel and lodging is paid out of the $30k raised by the separate entity. -
DEAR GOD, STOP IT
-
(Quote)
No?
#howdomirrorswork
-
(Quote)
UWE's history of quickly fixing broken things is... I think nonexistant is the best word. -
(Quote)
That's precisely the point of 1v1 with half damage. The majority of players in NS2 die or lose engagements because they miss attacks, be it alien melee or marine ranged. Half damage prolongs the engagement giving you more time to d… -
(Quote)
If you feel this strongly about all the matches being casted, then volunteer as a caster. -
(Quote)
Damage Networks reformed into retiring.
-
Use this link to see all NS2 streams currently active. Matches will be prefaced with something like "NS2 WC". They're pretty easy to find if you spend 10 secon…