Gliss
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(Quote) Quake had the same physics as NS1 for the most part, so you must be referring to the jump-queuing system where you can hold jump after each landing. The current imlpementation is more like HL2:SP or Painkiller's implementation, where you…
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excellent changes, especially the pogostick jump. I thought that was never going to get added, excellent work sewlek
couple of things I noticed:
1) the walljump is basically the same walljump from build 229. this is the pro… -
(Quote) NS2 is sorely lacking in a replay system ;/
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I don't see what a flamethrower accomplishes that a shotgun can't
I think exos are actually really good but they're limited by their mobility (beacon / phase) which makes them close to useless against an organized team. if you put the e… -
it's incredible how people are still in favor of things like accuracy decay or movement penalties NS2 when the game is clearly way too fast-paced for something like that to ever fit. just because a thing has disadvantages and advantages doesn't mea…
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that looks really incredible but I wish the guy considered investing in this technology known as the tripod
I guess it pretty much highlights how silly of a mechanic darkness and vision obscuration is when there is basically a straight u… -
so much misinformation in this thread.
the NS2 pistol is supposed to have the same ROF cap as the NS1 pistol, it just doesn't work. it's possible to bypass with scripts, seen in Pistol Script - Another discussion Comment by Gliss March 2013 -
*sigh* americans
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(Quote) don't pretend like you know how to comm :E
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(Quote) if you jump within a ~250ms window you don't gain any speed, if you wait too long to jump then the wallwalk friction is applied
still - it's good to remove this silly mechanic, but the Skulk movement has pretty much been drive… -
it's possible to fix something without breaking movement altogether.
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(Quote) I'm not sure what you mean when when you ask "when is acceleration reset". friction definition is pretty correct, it's part of why movement feels floaty. the skulk acceleration change was intentional and is part of the movement overhaul…
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typically people are willing to support as long as the mechanic itself works fine. even as deflated as the gorge is from ns1, you still see a decent amount of gorges because hydras are still really good. I don't think there will need to be too many …
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(Quote) you're pretty much describing bunnyhopping which is just the funniest part about this entire thing
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if you liken choosing engagements to camping, then you might as well call prediction and mindgames "guessing". use of weighted words does not help your argument sound convincing. either way, in skulk movement Comment by Gliss March 2013
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aliens should get ping advantage, typically melee is affected more by pings than ranged hitscan marines
interp could probably be fixed too
US east servers are ideal for pings since it provides the lowest difference between te… -
(Quote) this is not true. lowering a specific mechanic requirement does not necessarily mean lowering skill. it's simply a question of where the developers want their player skill to be focused.
in fact, you can observe this exa… -
in pubs kdr is not necessarily irrelevant, but it it means less. you can just have one marine camping a hallway while skulks run at him uselessly.
in competitive play the typical engagements are focused around RTs, obviously if those en… -
(Quote) and evenly skilled teams will be marine favored... what's your point?
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(Quote) really? that's sad to hear. it's the only positive thing about this entire series of changes...
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I believe the restricted aircontrol was a good change. it was too silly how a Skulk could stay on the same wall at insane speeds and instantly 180 out of a room. there was no commitment necessary for any attack. now if you actually jump into a ro…
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(Quote) wow
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frothybeverage you are the king of contrarian pointless posts
every monitor I have used to date at 100% brightness & gamma only brings it to "acceptable" brightness. not all users can nor should they be expected to edit through their vide… -
(Quote) te quiero : *
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you mean you could actually tell what was going on? I need to work on my editing skills~~