Gliss
Reactions
Comments
-
(Quote) I think it's slightly too fast
I've always felt that marines have aim and positioning which is a sufficient counter that scales directly with skill
I'm okay with 1.5-2x base speed as a general rule, it is too fast … -
(Quote)
this would be a valid point except ns2 is still pretty much a beta so it's pretty necessary unfortunately -
(Quote) not that I disagree but weren't you trying to convince me otherwise less than a few months ago :P
-
(Quote) GET DESTROYED
-
"why balance mod"
ns2 was released too early
ns2 needed balance changes
ns2 was released and these changes could not happen weekly as the game was live and had a much larger playerbase which is a lot more difficult to have a… -
speaking just for myself the balance mod is a mostly positive change to the stale NS2 gameplay that's been in place basically since release. the core gameplay has not changed at all since the removal of the 2-hive Onos drop. and regardless of whet…
-
I can't believe people are even discussing the possibility of pay to win (see: not free to play, which I believe works excellently)
players should never get any gameplay advantage over others just for buying stuff. that's a pretty sad d… -
you have small nips
-
(Quote) your analogy is better accomplished with VQ3 vs. CPM, but it's not applicable here anyway because it's being included in the entire game, not a separate mod
-
Cross-posted from another forum:No, it seems the Lerk is slower. In live, when you initially lift off from the ground, you're able to reach 12 speed as it gradually ticks to 11 while gliding. in the balance mod, th…(Quote) you are missing the point, which was in the first post of this thread.ratios like requiring 3 zerglings to beat 1 zealot are fine in RTS games, but not in an FPS game where there are actual players running …just because someone thinks base rushes are not exciting doesn't mean they don't find comebacks exciting. pretty important distinction to make.comebacks can involve skill and outplaying, but in ns2 the base rushes typically …don't even bother the same anti-bunnyhopping arguments have been used over and over again and I've still yet to see anyone bring something new to the table9:22 could be either one, I remember I was puzzled about that one myself and I slowed it down in vegas but it was inconclusive /shrug13:50 was indeed lag compensationhitreg issues still happen though, had…how does having a professional scene validate a competitive scene? why can't it just be about... competition? in a... competitive scene? hello is this thing on ????
ah I see, makes sense nowis there a specific entry to differentiate marines and marine structures (and the same for aliens)? do you know which file these colors are assigned?thanks in advance !/server irc.quakenet.org
/join #ns2.searchlmao citing bunnyhop as a reason for excluding mwheel binds shows that you have no clue what you're talking about because properly implemented bunnyhop uses pogostick jump and it's not like it's hard to just make it so you can't jump on the same fra…when I had this error it was related to a mod I was subscribed to, the balance test mod specifically. trying to join a specific server with it activated this, but many other servers would be fine. disabling the mod would allow me to join that serv…it sounds good on paper but I've never found changing sensitivities to be favorable
I think it's best just to find a middle ground that you're comfortable with for the sake of consistency since I feel like a lot of aim is just muscle mem…that is incredible - great work! does that make you the first partnered ns2 streamer?
might want to think about editing / changing twitter and youtube channels as well just to keep everything consistentbasic quality of life feature?
"no, let's make it complex for the sake of complexity!"there's no glancing bite on structures
but the fact that the confusion and discussion is there in the first place shows exactly why it's not a good mechanic