G_Lock
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I run a Steinberg UR242 DAC because of my music production and its WORLDS of difference having an audio interface compared to the old Soundblaster Z DAC i used in 2012, running the audio out of the PC into the UR242 then into a Bravo Audio V2 12AU7 …
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Incredibly useful for alien players, good stuff.
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If FMOD in NS2 is using any gain preset effects/attenuation settings that are automated per geometry of rooms for sound occlusion, then they need to be completely redone, as they do not reflect what you would hear in most scenarios. Something in FMO…
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@pSyk0mAn I really like your idea of connecting Falls Approach to Routing, I've always felt like the map rotations on the bottom right side of the map were massively long…
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An unfortunate truth about new players skulking is that no, they do not use silence to often, many of them use celerity. The number of times iv heard "i need celerity to fight as a skulk, they feel too slow" from new players is a b… -
I want to see silence get removed, just so i can witness the astronomical amounts of complaints you'd get from alien players, then watch it get patched back in a week later. lol
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Chitin Hooks [Shift] - Marines that come into direct contact with an aliens model have a small movement slowing effect applied to them (similar to hitting a web, maybe not as strong). As soon as the models lose contact the slowing effect is removed,…
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Aside from individuals going around trying to make Derelict, Kodiak and Eclipse a bit more viable, this map project excites me just as much, if not more. A+ keep up the great work.
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This is cool, sounds like a new version of combat mod, but I'm really curious to see how Overhaul pans out though.
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The servers i play on don't even have Derelict, Kodiak or Eclipse loaded on to them because there considered maps that empty the server =(.
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The 3 maps Derelict, Kodiak and Eclipse never get played at all, they all look great and have workable layouts. I'm sure their creators spent large amounts of time flushing out initial map layouts/flow, they just needed some tweaking/reworking that …
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Leave silence alone, Skulks are already in a hard place for a majority of the player base to be utilized effectively (their weak, have skewed movement mechanics, are incredibly easy to kill while jumping or falling through the air, can be heard from…
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Seeing that guy play with bots as his first game was really hard to watch, i'm not sure who's idea bots were originally but the experience and flow of a bot game is NOTHING like an actual game against real people. It's terrible that new players who …
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Remove HP bars.
Allow Gorge tunnels to be placed almost anywhere, except in vents.
Return silence to shade tree.
Allow camouflage to fully cloak non-moving aliens at 3 veil, blurry images only on moving aliens and veil 1 & 2 (m… -
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I have to point out that i also play with everything on minimum or turned off in NVCP.
Yea it looks like trash but this is coming from someone who's favorite game is system shock 1. -
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Yea ok buddy lol
Your like a negative/opposite yes man disagreeing with everything that's said, not sure its even worth reading your posts anymore. -
The settings i usually use. http://imgur.com/a/yfZmK
For shits and giggles i turned on everything to high or on, average end game fps with full entities was about 110-170, but i don… -
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That's a lie, i run an Intel 4790k at 4.4Ghz no OC with a gtx980ti hybrid and 32gigs of ram at 1866Mhz on windows 10 and i hold a steady 170-195 with full entities on a map but i cap in game /w maxfps cmd at 135fps so i don't break… -
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Yes i see that as well, thx for reminding me. You might want to check that out as well @BeigeAlert -
Honestly i'd be ok with someone throwing a tantrum because they don't get what they want (for that one game, i'm sure they'll get an onos/exo slot on another match) if it would truly be "really good for balance"...
Would probably be bett… -
If you limited exos and onos to a max # per team 3/3 or something that scales /w server size would that work, or would it just be a mess?
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How much dpi a mouse can achieve should be the last thing on ones mind when buying a mouse for use in FPS games. Things such as acceleration, prediction, maximum perfect tracking speed, lag or delay, smoothing, lift off distance, malfunction/skippin…
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I've been wanting to test out the Pixart PMW 3366 vs the Avago ADNS S3095 iv been using for 4.5 years now, i hear only good things about the Pixart PMW 3366.
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G400s, its so good i have one still boxed up brand new if my current one craps out.
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Imo a lot of pub games lack the right kind of early game pressure on marines, getting so caught up in the FPS part of the game (mostly rookies) that they overlook the RTS aspects of the game completely, just charging forward blindl…