Frraksurred
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LOL! Good catch. This should go into one of those "You know you're a Gamer when..." lists.
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This was my idea of a Sub Pen:


Above water: Reception Area on the… -
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Why is anyone who disagrees "butthurt"? Never gotten that. We're all automatically haters anymore.
Anyway, I have no problem with islands, I just think having them so close and immediately visible detracts from the te… -
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With your Builder, aim at a junction point after selecting which item you want to build. So with a vertical connector, aim at the top or bottom center of a standard tube, or the unconnected end of your last vertical tube.
I think a map would eventually become necessary, though I like @Wiz33 idea of having to note latitude / longitude (or grid numbers) for starters.
The Beacon issu…@The_Shark That would depend on the passive population numbers. The way the deer bread around my area, the wolves and Bear would grow fat.
That said, I larg…DO NOT type "kill". "WARPME" will place you inside the last vehicle / structure you visited. Solves this problem for me everytime.(Quote)
How would you reconcile this with the fact a Seamoth can have 4 on a single power cell?
Looking at this game from the perspective of a human explorer crash landed in space, the first thing that comes to mind is that we have found an inhabitable planet. This is a big deal. Water planet or not, it could support human life. Of course w…Valid point @RevivedShadow
If these factors are defined however, I imagine the HC players among us would still have an interest in seeing the affects imp…Yes, let's tame the Emperor so we can ride him like in Ark.
Invisperor?
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I do agree with this. If there is to be land, I'd prefer it to be far off and become a great secret you found after much exploration. Crawling out of your life pod and seeing water in every direction as far as the eye can see set…The problem with removing them is many players would just request them again and build their own with the Teraformer, like they were doing before the Devs put the first island in the game.
If they are kept small, distant and extremely fe…(Quote)
I have given feedback related to a decompression room and decontamination chamber. The decompression room would only be required at depths below 300m (may need to research this more) and could be treated like a sleep period where…I like Leonhardt's idea of it using it as a defense mechanism against the player, but otherwise not give a hoot. We have enough large creatures in the works that will be actively aggressive as it is.(Quote)
Yeah, with a small storage box on it for farming runs.Small Team with an over-whelming amount of requests. One thing at a time.
I imagine after we start seeing weather affects these things might start coming into affect. For now we have yet to see if underwater can be simulated or what ef…Agreed, this is the future. We make submarines with little blue lasers, I think we can write off air pipes to technology... though seeing and having to build that tech wouldn't be objectionable to me.
Looking forward to working power su…@McKaby If you're disposed to do so, then by all means. I'd certainly enjoy seeing it. I'd thought of sketching out some of my ideas, but I'm afraid that would be more us…I like the CO-OP idea as well, I have friends that would love to play this game if we could get together and do it.
Plus I would have a use for my triple moonpool.in Subnautica Multiplayer: When, if, how, and why. - Subnautica Comment by Frraksurred September 2015
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All the better. If it leads to meaningful game play I'm all for it.
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I mean like an expanded version of the Console you can add to the Moonpool now. For instance, in a room that had a large center map console in it, you could have the option of putting windows or doors all around it in the normal s…There some great ideas in this thread, and some common themes. I've detailed my wants in one of my other threads, so I won't go over it all again here. Those interested can check it out in What do you most want to see in the future? Comment by Frraksurred September 2015@Captain_Pyro I like the idea of adding color coding to the beacons, appeals to my compulsive side. Good idea.
As far as being a "central" only Control C…An earthquake that broke up the Aurora more, making for multiple explorable sections at different sea levels and above. This would be cool, especially if it led to a bunch of new tech that expanded gameplay.Nostromo II(Quote)
Not necessarily. The doors open, you go in and choose floor, doors close, momentary up down noise, then door opens at requested floor. All they really have to do is respawn you in another spot, no physical movement of the elevato…From their Trello, it looks like a "bank" of in-wall lockers might be coming for the Moonpool style rooms. This I would like.in Cyclops built-in lockers Comment by Frraksurred September 2015
Agreed, in fact I have a thread with some very similar ideas.
Funny you mention elevators, after building several towers ov…