Flaterectomy
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D'aww, thanks!
Will do my best to live up to it. -
@Kouji_San A complete Last Stand map is a little beyond the scope of a Spark Detailing Exercise, but I'd be very open to organizing an exercise or competition of sorts f…
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So 2 hours and 45 minutes might be a tad long to watch me fiddle around in the editor. I compressed those videos in a quick 11 minute timelapse.
in Spark Detailing Exercise #1: Snowed-In Comment by Flaterectomy January 2016 -
@Insane That looks fantastic, I love the lighting. Especially how the shadows create the sense of detail on the floor while that floor itself is sparse.
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Oprdopt!
CHANGELOG [10th of january 2016]
o Fixed floor sticking through the tech-point model in Generator
o Slight occlusion geometry improvements in Generator
o Various z-fighting and hole fixes
o Some detailing… -
I finally got around to editing and rendering the recording of how I made my entry. It's in four 30 minute parts and a 45 minute finale. They're a little edited, I cut out parts where I navigated to another window and such. No narration, just me at …
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I used it at yesterday's SCC, and found it super useful. The feedback from the bite indicator is wonderful.
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Yup, not that much remaining.

CHANGELOG [3rd of january 2016]
o Completed detailing Auxiliary Generator and its … -
Auxiliary Generator is complete. It's not yet published on the Workshop, that'll happen tomorrow.
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Thank you so much for all you've done, Samus. Aside from the work you did for NS2 itself, you've also always been there to lend a helping hand to the community mappers, and I realle appreciate that. Be sure to pop into the SCC mumble every now and a…
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But the Caged ready room still needs some tweaks before it's done! xD (I actually detailed a bland wall just this past build.)
Looking forward to playing this. -
I had a quick run around it just now, these are the points I could come up with:
There is an invisible wall in Sky Bender. Make it clear somehow that you cannot go beyond it (fences, etc).
Give the players more space where it… -
This week's build is a little bigger due to new custom assets (well, altered vanilla assets). Hold onto your megabytes!
CHANGELOG [20th of december 2015]
o Added some Christmas props to the readyroom - happy merry christkwanzhanukk… -
Ahh, so that's what that was about.
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It gave me some ideas for the exterior of DAT-1 on Caged, but I won't be using the station itself. Aside from the kind-of 21st century aesthetic, it's probably too detailed for a skybox scene. You don't want half the drawcalls to be outside y…
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CHANGELOG [13th of december 2015]
o Fixed a bug where fades couldn't move through part of the Generator - DAT-1 vent
o A little more detailing in western Shipping
o Fixed a stuck point at the Shipping powernode -
Here's my own entry! It's based on the International Space Station, so fairly contemporary-looking, but with mostly Descent and Veil props/textures it still has a pretty sci-fi vibe. It turned out a lot bigger than I anticipated at the start, as I w…
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I don't yet know how succesful SDE#2 will be, but I know a few people opted out after figuring out the workload required for their entry. I also feel the submission dates, since it's an exercise, don't really work the same as a motivating deadline.<…
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The only experience I have to share in that regard is when we made Skulks With Shotguns. The motivating factor there was largely the people I was making it with, and the clear aim of simple, uncomplicated gameplay.
1. Skulks have shotgun… -
Starting today spaceships might start arriving in this thread! Remember, the final date is monday the 14th. Of course, this being an exercise means there isn't any kind of disqualification if you've got something to show later than that, but I'd lik…
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It's back, and I used it today too!
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It's an exercise, if one detailed face is all you end up with, that's fine. Locking the player in place is unnecessary, in fact there's no 'player' to cater to, just people interested to see what you made.
But the no NS2 thing would be p… -
I would call a shuttlecraft a spaceship too, but perhaps that's just me. I'll be sure to stress how these things are meant to be small enough to remain manageable next time.
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Something tells me I'll need to do another size restriction next time. I've heard a few people say they figured they'd not have the time to build the giant spaceship they had in mind. Detailing exercises don't need giant spaceships.
in Spark Detailing Exercise #2: Spaceship Comment by Flaterectomy December 2015
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I'm glad you managed to fix it! I recently had a workshop issue that broke Caged, I know how it feels.
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The sad news that we all know about is that there are some problems with hit-reg in the game right now. The good news is that hit-reg isn't a problem in the editor! There's one week until I hope to start seeing your spaceships! Here's one I made ear…
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This sounds like a fun idea! Once you have something running we'll definitely give it a go at SCC sundays.