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Yes we do. I actually forgot that was running. I suppose it's not needed any more due to NS2 having a native option? -
Looks like the random bug is still present. Earlier today we voted random. In both rounds, there were some people left over in the lobby. I have confirmed in both cases the people left in the lobby were not admins nor reserve slot holders. I tried u…
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Has the random "no upgrades" for aliens bug been fixed yet, or is the SN combat server just running an old version of this mod?
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Interesting. I actually recall this issue now from web admin bans. I hope UWE clears that up to be less esoteric. -
Installed the latest build. Reasons are coming up properly now

I have noticed another bug. Temp bans show up as ridicu… -
Done! Thanks again. I came across why most of our bans weren't being read. For some reason, many of the bans had quotes around the data in the ID field. I have confirmed that these bans weren't being read properly by the server, becoming ineffective…
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I do recall one of them did. Now that I think of it, I believe I remained in the ready room as well. That might be the reason. I should do more testing. If this is the case, could we have an option to random admins as well? Some of us like to smurf …
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No, that shouldn't be the case. We just finished a round and I got most of them on the server to vote random. One of the players who didn't go random immediately chimed in and asked why he wasn't randomed. I'll do more testing with… -
I have had user reports for a while that the random vote plugin wasn't performing properly. We tried it tonight, and 4 people were still left in the ready room. When the random vote executed, I do think there were 4 people already on teams. Not sure…
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Thanks for the response!
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They got an error along the lines of "steam ID not found." I just removed my ban entry from DAKbanned file and uploaded the modified file to the server.
Thanks for the update! I'll update it… -
I was testing the ban system in DAK, and I did manage to successfully ban myself, however sv_unban does not seem to work (when being used by another admin on the server). The ban is showing up in DAKbannedplayers.json. I'll also note that the reason…
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Thanks for the response! I'll update DAK as soon as the next update comes out. I should add that restarting the server fixed the blank password issue.
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I caught our server locking at 16 players again, when it should only lock at 18. Here's a copy of our reserve slot config:
"reservedslots": { "kDelayedKickTime": 3, … -
I'd like to note another effect of the bugged state: When bugged, you can't immediately reconnect. If you do, the connection process goes so slowly that force quitting the client is the best option (typically I get stuck on "attempting connection").…
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I just want to be clear here, this bug was occurring before and after the server wipe/restore. I first started getting reports on the day after the 240 release. -
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Thanks for the reply Max. I'll disable it later today. I'll see if I can schedule another wipe/restore of our server and I'll just leave it like that for testing purposes.
On another note, I was just playing on "NSP's h… -
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If you check my reply earlier, what I just bolded triggers the bug state. You can't use those binds on certain servers, like GW without getting in a bugged state. You can't go to readyroom either when you're on a team, because that… -
Thanks xDragon. Unbeknownst to our admins, our banlist actually wasn't working up until this update. Got a confused message from a player about being autokicked. Turns out they were banned ages ago, but the banlist wasn't actually working till today…
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I've done some more testing. I again disabled DAK on the OldF server and tested for this bug (DAK is the only mod we run). There didn't seem to be any changes. I have however noticed a new criteria for getting in a bugged state: entering text in cha…
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So, I think I've narrowed down what initiates these series of bugs, as they all seem related. When on the 4 servers I listed, it comes down to using binds that directly place the player on marines or aliens from ready room, or a bind that places the…
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So I popped off an email to Ironhorse, with the files they need. I'm going to copy most of the text from that email to here for collaboration purposes.
As you also requested, I attempted to reproduce the bug on roughly 12-15 differ… -
I actually started getting reports of this stuff happening specifically on a server I help run. I investigated further and found out these issues can happen on multiple servers (I saw this firsthand), yet on others it doesn't. It seems to occur rand…
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I think it might be general server weirdness post patch. Currently we have scheduled a wipe and re-image of our server. This is not the first time we've had to do this after a patch. I'll note that I personally had issues the quoted player stated af…
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So I've been getting some weird complaints from users today that they can't do certain things , like evolve into other lifeforms as aliens and whatnot. One user claims it's only happening on our server, which makes me wonder if it's some sort of com…
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We enabled DAK on our server post-patch. So far it seems to be behaving no differently then the previous patch, aside from descent not showing up in the map vote. I think some configuration is needed on our end, or there might just be a limited amou…
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Alright, I'll do that next time. Will server errors show up in the console, or do I have to look in a particular place for them?
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I've updated our server with the latest build. So far everything is working fine, except for a couple comments from my users:
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I'm not quite sure what's going on, but it does seem this bug is slowly getting squashed.
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Fun mod. I was playing last night, and the server filled up pretty fast. There are serious balance issues when the fade has to face more then 5-6 marines (most of the rounds I played had 12 people on marines). I'd suggest doing what a similar game m…
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Most excellent! Thanks for the quick update. I'll update our server soon.
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I updated our server with the latest DAK update a couple days ago. I just received a couple complaints from our users that the server is unfortunately still locking early. It looks like the issue isn't fixed. Could it be a fault of the game code its…