Fathom
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Or maybe add a cavitation sound effect to the engine noise instead of repeating the alarm. This way you would have an accurate audio feedback every time you hit that speed limit.
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(Quote) When growing Marblemelons, they should only grow into small ones from seeds and then you can plant the small ones again to get big ones. This would mean twice the growth time, more planter space needed and more interaction to get the big …
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And even if you happen to have reaction of lithium in the alloy, you'd only get surface corrosion as titanium isn't particularly porous.
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Water flows in all three dimensions. It won't just bend over like a rope back into the inlet. Only a portion right next to the inlet would go back in and even then already diluted.
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A way to distinguish them may be to add an armor mechanic. So the Hardened Knife is effective against both soft and armored opponents, while the Thermal Blade, despite doing more damage in general, only does that against soft targets.
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(Quote) Probably the kind of imbecile who knows something about metallurgy and not just elemental chemistry.
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(Quote) That depends how you want to handle the power management. It would make sense to build a PCC where you put used cells in to top them off to 100% and have all used cells centralized in the engine, which you can then switch out at a pit sto…
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Make it so a Thermal Blade uses batteries when active and makes noise, should they add player stealth at some point, so an active blade attracts predators from farther off.
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Honestly, I am not sure. It may be by build order but I'd have to test it to find out. Or maybe activation order. I know I had a Nuclear Reactor staying full while Thermal Plants provide power for the Water Filter where I build the Thermal Plants fi…
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I use the fuel based power plants as a foundation for my energy needs and the regenerating energy sources for my day to day use. So should I need a lot of energy at some point, I don't have to wait for the recharge. Also bridging night time with sol…
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(Quote) Similar problem, same solution. Using an environment transition forces the game to load the environment, so if there was a bug before with it, it usually fixes itself that way.
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Sometimes for some reasons, the game can fail to change the environment behavior and it drops you to the floor when you should be swimming. Using an environment transition, like entering the Cyclops or a hatch usually fixes this. Using the /warpme c…
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What would you think of requiring a section to be fully reinforced in all possible places before getting a section dependent bonus to base integrity?
Say, a T-Corridor (1 wall) gives 4, a I-Corridor (2 walls) 7, a MP-Room (4 walls in x s… -
The PRAWN requires practice. It takes a while until you know what bits you can walk over and what you have to walk around, how long to hold your jump jets to get to which height and what you can get up with one charge, how to best utilize the grappl…
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Same happened to me in the room with the communications relays behind the sealed door from the other entrance. I think it has something to do with the way you are set to be swimming at the surface and how it positions you when you come up with high …
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(Quote) Best design I could come up with:

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All this base building, even a bed, but no toilet or shower. Seriously missed opportunity. What's a survival situation without the sudden inopportune need to take a dump? Health, food and water maximums should go down over time and can get replenish…
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If you have power transmitters connect to the Cyclops, it would mess up energy transfer to your base by driving by. So I'd propose a special, short range vehicle recharging station that transmits specifically to the Cyclops and maybe other vehicles.…
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I only encountered this with cabinets that can be activated while still being outside of activation range, so it opens the PDA but doesn't access the inventory. Walking closer and clicking again usually opens the inventory properly and the PDA gets …
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(Quote) Because those six people agreeing to your post are nobody.
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(Quote) So around 24km for a full charge. That's plenty for the frame of the game area.
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Now there is a reason to establish power stations where you can recharge, relax and take a break. Plenty of thermal vents spread around to make use of that infinite energy.
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Maybe they should just scrap the glove slot, make the prefabs part of the chest piece and add in utility items to put in the open slot.
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Wouldn't surprise me if they moved them somewhere else. Getting the Vehicle Modification Station before you (usually) have a Moonpool seemed a bit out of order.
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It makes sense with their roadmap to push all the content they want out the door and only keep it stable and running for testing. Then in the optimization phase, the rest of the team not involved in code fiddling can work on all the little bugs, inc…
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(Quote) Since when does that happen?
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When you damage them enough, they roll over before warping away and don't come back. So I guess you 'kill' them and they have an emergency return to base in them where they get eventually fixed up. Maybe they'll add a warper control base in some dlc.
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(Quote) The same coding logic still applies. Triggers, entities, database calls, gosub, return, it's commodore basic. From a programming perspective it's not difficult, if you know what you're doing.
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(Quote) It's a small aspect of the papyrus script. I am sure they don't need to recreate the whole of Skyrim with HUNDREDS(lol) of programmers to implement that.