Fappuchino
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Well, the game's been out for a while, and sometimes it's difficult to join servers, not because of the lack of them, but just the lack of servers that aren't empty or full. I like 18-20 player servers, and I usually have to wait a while if I want t…
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OP, I agree. I think 2 things are missing from a marine perspective: tactically sealing and containing areas (yep, welders!), and giving marines a way to predict alien position. Basically, if you want a small edge in combat, you can spend personal r…
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Erm, familiarity breeds contempt? It's just what happens, the players that've remained get used to things, no more luster, etc.
It's totally normal. Yes, and it is depressing that no-one can really argue with the "normal" verdict. Anonym… -
(Quote) 2:31 was pretty funny.
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*Woosh*. -
Agreed. It would only be fair, however, if the player gets a notice that he's been muted.
Though like you said, it's a very rare to meet those kind of people, thankfully. -
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You reaaaally shouldn't go down the road of weapon authenticity, since even the darling of all first person shooters, counter-strike, is very "game-y" in this regard. Not to mention the dozens of other games, of course. -
It is known. There are several possible solutions to the problem, including making alien expansion slower by requiring a gorge to speed things up. Basically, I think some sort of time penalty in expansion is better than directly modifying costs and …
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(Quote) I've said it before, apart from the welder gameplay mechanic that could be really interesting and level the playing field a bit more, having a personal device that scans for aliens would be a nifty idea.
I think bringing the a… -
And people want bunny hopping. HA! Wake up and smell the coffee, this isn't the 90's.
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(Quote) It's a teaser. A teaser that obviously doesn't represent what we would define as "game-play" because it's a teaser (obviously), There is no footage that represents what the player will experience from a gameplay angle. It's pre-rendered a…
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(Quote) It's funny you say that and not get any disagrees from the "vets", because I've been saying for the longest time that mechanics that work to directly deceive and disorient the player, is something that doesn't appear very often in MP game…
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(Quote) I've edited my message, but you responded so quickly because—I assume— a part of your brain realizes you're starting an argument or complaint, from two scenarios that can't be reasonably compared.
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Okay guy, here's what you're spurring your criticism with: a typical triple-A game with the oh-so-popular scripted footage of a player 'cinematically' experiencing set-pieces that serve as publicity filler better than any other sec… -
Noooope. From a design stand point, 6 separate alien classes, 3 of them with arguably steep-ish learning curves, would be redundant and overwhelming. I mean you barely justify what the Fade's role is supposed to be, apart from looking scary and cool…
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(Quote) Hugh, seriously though, if you guys released an Aliens DLC pack with new skins, sound effects, and music in the nebulous future, I would need an ice pack because of the excited swelling I would get for an entire week. And you would…
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Well I'd love to see what one of the devs has to say about it, considering disorientation and 'smoke and mirrors' are kind of in the same ballpark for aliens.
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(Quote) Okay, let's get one thing straight, this is not a single player game. You can't go around making those kinds of calls, because a certain amount of COHESION must exist in order for the game to remain fair, and to not undercut the efforts o…
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You haven't offered any compelling reason, apart from "I don't like it". That's opinion, you can't really carry your argument any further from that? How does it ruin the game? What scenarios make it unfair and game breaking?
*You've also tried… -
It. Is. Fine. Slower travel time than pre-patch, and less damage. Other issues are actually issues.
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Uhm, why not be creative? Instead of grenades, make them gas/poision grenades for early game flushing tactics, so the marine comm doesn't have to micromanage and waste RES on scanning.
Or maybe fire-able scan 'grenades', like the motion sensor… -
Giving the, uh, indelible snowball nature of the game, it's a must I guess? It's incredibly unsatisfying however. I like the idea of a small cutscene, like of a CC exploding, or a hive dying.
Something needs to be added though, like smack-talk… -
(Quote) Yes, basically this right here. As the public, we don't know what will come first, a game-play feature that will toss thing up, or a myriad of fixes and tweaks that will make a big impact. It's hard to discuss about these things, because …
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Wow, hm, your post is chock-full of weird stuff. Did you just infer that the developers, have no idea about their own game? That it's somehow unreasonable to point out to someone how hard, unbiased evidence, may be considered above… -
Thank you Hugh! I'm not sure if it was a bit depressing for you, having to point out that maybe, just MAYBE, unbiased and empirical data is—oh I don't know—more reliable than your own insular anecdote and experience?
Do not argue with st… -
(Quote) Stop being such a sourpuss. Your accusations are against general guidelines and suggestions at best, not empirical requirements based on the ever-changing code (and user hardware) of a game.
Get a better PC, or consider your 20-25 d… -
Your points are fair, but player retention has little to do with them, since there's a bevy of factors that can be considered. Steam has over 50 million accounts, how any log on in at any given time?
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This is assuming you find shooting a fade accurately—twice—a trivial affair. Which it isn't, assuming you're well adjusted in regards to average player-base skill. -
I don't see how what I mentioned is wrong? Segregating a population of barely 2000 is not worth the effort, and probably minor results.
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(Quote) I think you could go one further and argue, why is it, that a marine needs to exactly as aggressive as the aliens? It's totally counter-intuitive to design. The slower, and logically long ranged marines, have to be just as quick and hecti…