EvilSmoo
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Okay, then I challenge you to start a game, leave pod 5 and ignore the things inside it that you seem to think are useless, and complete the game using only the "nifty stuff" in the other pods.
That means not using the … -
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Do you have the slightest idea how much sheer dev time that would require? Programming in every single possible mix, or creating a system that does it automatically, and then balancing every possible combination? On top of… -
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It just has the only working fabricator on the planet, along with working solar power panels. Without that pod, you would die of dehydration, or be stuck on the floating island. -
Yeah, well, yelling at people about how inane they sound doesn't accomplish anything.
For instance, I just noticed the whole "Julian thing" myself, I guess I did a really good job of ignoring him after it became obvious the Caps Every Wo… -
Heh, that ENTIRE SITE is stolen/reused graphics? The palm tree from the "MOB ORG" logo is stolen from "Dead Island." Not sure how much they actually have the rights to use, but they seem to have a good chunk of games using IP from various cartoons…
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It's 14 gigs on disk. If you can't clear off a chunk of space on your HD to install a game, the problem is with YOU, not the developer. I have a few that clock in at 40-60 gigs. They sell extra hard drives, you know. A nice 1-2 terabyte will kee…
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I don't use them. They're slow, hard to use, hard to reload, hard to target, and don't do damage effectively.
As a weapons system, they fail at making things dead.
As a utility system, they fail at making significant … -
Locked threads are locked for reasons, generally. Some of them are even valid.
Mostly, though, special little snowflakes roll in and start making the same threads about resources, multiplayer, and weapons. Then they are oh so surpri… -
Cubes are worse designs for standing up to pressure than round shapes.
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Objects placed into a game are generally moved around, rotated, and scaled up or down. Textures stretch. It's a pretty common practice to make a few models seem like a lot more by varying the profiles, rotating and scaling copies is a lot cheaper …
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More likely it just needs to track the player position, AND track the drone position. If the drone goes too far, suddenly the player is in un-loaded territory, and would need a delay or loading screen to bring the world back in ar… -
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How hard would it be to have an extra menu option, where one can enable extra textures based on video RAM size? Have the game do an auto-detect, but have a bunch of checkboxes for any extra stuff. Extra stuff from mods, non-essen… -
Yep. They would make far more sense on the Cyclops than the scanner room.
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Haha, I have most of those games already.
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Notion:
Thermal harpoon turret for the Cyclops. Launches a harpoon into a head source, and uses the temperature difference between the harpoon head and relatively cool tail fins to generate electricity. Retracted automatica… -
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Did you notice the last 11 words of my last post?
I'm gonna go ahead and shoot down my own idea here, though, after some thought. There's no decent way to curate chunks of base, and I doubt anyone cares about anyone el… -
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In playing games and reading forums, I have learned that some people ALWAYS want to build bases. Almost regardless of what game it is. FPS, RTS, RPG, simulation, strategy, whatever. No matter what, if the game isn't about… -
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Shouldn't matter, it's just information added to the save file. Go online and grab packets (automatically curated to reasonable sizes and locations) probably most likely in the less populated areas. Like the capsules they wanna a… -
Empyrion has this little flying drone you can use to build a planetside base without a jetpack. A tiny camera/construction drone would be neat, but the SN inventory system doesn't lend itself to that, at all.
I do think the Cyclops need… -
Those concept arts are all the hotness. I don't think I've seen them before, thanks for posting.
Subnautica 2 multiplayer, maybe? I think SN is fine with the subs it has, really. More subs are an answer for a problem that doesn… -
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You do realize that replying to a topic with "let's stop replying to this topic" is counter-productive, right? As it bumps the topic back up where more people will see it and chime in.
Best to just ignore the to… -
Oh, I know!
How about empty suits. Just suits, undamaged, lying on the ground, and in situations where it is even more obvious the suit was recently tenanted. Like draped in the inside of a nonfunctional PRAWN.
Or lying on … -
Or just have nutrient blocks be made of anything plus salt. Put in X units of food and a salt, and out pops a block.
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Personally, I pay absolutely no attention to game rating. Cutesy stuff without violence that plays well and plays well is weighted exactly as much as hardcore ultraviolent games that play well.
This is just... gamin… -
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There is no such thing as a defensive carnivore. It's pretty much an oxymoron, as every single carnivore, by definition, is required to seek and devour meat, which is an act characterized by offense.
Sharks don'… -
Posted this already: http://forums.unknownworlds.com/discussion/145054/storeroom-mfr-module-and-a-cyclops-version
I… -
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I'm sorry, I can't hear you over my charging Cyclops power cells in the Cyclops itself. I just keep 2 in the charger and switch it out whenever the first cell reaches 50% or so.
I also have 1 depth upgrade and 3 power … -
Been playing DDDA, has a very interesting approach to multiplayer, as it has ZERO netcode, yet you can share elements with other players. You have an AI drone, who people can also use, and when they finish with it, you get rewards. And you …
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You're not being anything but truthful. Any idea that forces a player to scurry back to their base for basic maintenance is bad, and anything that penalizes them by destroying their stuff is worse.
The go-to is …