Electr0
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Comments
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Thanks, hopefully you can fix the movement errors next, as i would say they're the biggest issue right now.
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Sure let's compare modding to actual hacking and cheating now, don't be so pathetic. -
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I don't watch it for this reason, i have taken a look at these events but find the view to be quite boring and i think the average player would feel similar, a good mix of top, fp, tp and free spec would be cool but all we pretty m… -
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Funny but if you're serious, as far as i can tell that 96mb went to directx files? -
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Oh apart from the fact i was going on about people, haven't you heard this game doesn't dictate what we do because it's fully moddable, including player count if anyone really chooses?
The devs shouldn't of even had thi… -
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Why? It's pointless to go any further, your reasoning is flawed and anyone with half a brain can see it. -
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Seriously are you just trolling? How can you not see the flaws in your argument?
Anyway boohoo so what if you feel that way, it doesn't change the fact there are plenty of populated -20 servers around, just looking at … -
Why do some like to dictate what others should do?
Look some don't like big servers but others do, there's plenty of choice and options are always good, uwe shouldn't place an artificial limitation on the amount of players a server can h… -
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Im not sure i like the idea and i would hate for it to become anything like tf2 and hats but people should be able to sell their black armour and other cosmetic stuff on the steam market, it's already there for ns2 with badges at t… -
I said it before but i think if they really want to keep the average gamer these days interested they should add stats, achievements and levelling to ns2, with purely cosmetic rewards to show for it, this way you keep the typical gamer interest and …
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Agreed and interesting stats, really does say it all doesn't it? -
I think at this point they're just not able to balance things good enough and probably never will be, something deeper about the game is wrong, the best option i think is to have a system a bit like in mario kart that helps the team that's doing rub…
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Cool, the modding community should really help each other on this issue, of course uwe should of done something a long time ago to prevent broken mods every update.
Is there any chance we might see a combat version of m… -
Lot's of movement problems and lua errors at the moment.
Just a small issue but id like to see more obvious icons for upgrades, most look similar and the buy menu just seems a bit poor.
I think more gui improvements in genera… -
I get what you're saying but you can simply balance for 4 or 6 players and recommend that amount, make it known thay more might negatively affect game play and leave it up to servers to decide, that way everyone wins, at the moment most servers only…
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If they added the kind of stats and leveling players expect now, ns2 would have done a lot better and kept far more players playing, i don't care for it much myself but can see how it adds something and keeps people coming back.
I notice… -
Any chance we might see this on servers soon?
I know it's not finished but we could have a version out that just uses the rooms that are complete. -
I hate artificial limits, please don't add a hard cap, just make it known that the mod only supports so many players and anything more may cause problems, 6 is recommended, speaking of which please remove the cap on combat as well, most servers will…
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Really it's pretty pathetic of them, it's a very poor way of dealing with information they don't like, people aren't stupid, it's obviously a hot topic which people want to discuss, even if they are honest and did it because they f… -
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Oh balance is definitely the biggest issue but content is quite important, i do think a lack of maps was odd for a multiplayer game, remember most games have between 8 and about 14 by this point and those often have a whole single … -
Super smooth isn't necessarily the best, a good cloth pad is in sometimes better.
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It's a bad sign when a game can't even keep a few hundred players playing after a week or two of a sale, uwe are a good dev and the game itself is quite decent now but they do keep making odd choices like focusing competitive stuff instead of what t…
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Nice work on the mod, hopefully we'll see a few more maps and some interesting game play ideas.
Will you be focusing a bit more on combat again?
I know a lot would love to be able to spend some of their points on buildings li… -
Id like to see the return of old fade movement, also is xmenu and buildmenu ever coming? while combat is still fun i think it could offer so much more, im looking forward to xeno but we really need some new improvements and possibly game types as we…
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I don't think uwe care as much about modding as they would like us to think, the lack of proper support and allowing mods to break so easily on even minor updates shows this, they've had plenty of time to improve the situation and while they've done…
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So how are things progressing so far?
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This is just the way ns2 is, it's not spawn camping thats going on, they're attacking your base which you happen to spawn in, i get it may seem frustrating but it's just the way it is and no one is going to change maps at this poin… -
Apart from the balance issues i always thought it wasn't right to release the game with only a few maps, we had something like five at the time and it's not really much better now, if you think about it most games come with both single and multiplay…