ElMonstro

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ElMonstro
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Germany
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  • (Quote)
    This idea is quite interesting and the Devs could add it to the new rooms discussions as well.
    For drones to work you need space. So for creating alloys and stuff, needed for the cyclops for example, there should be a special…
  • (Quote)
    I would rather suggest to add it to the survivalbox of the Rescuepod.
    The Alterracorp is a highly advanced techcorp, so would they really send any survivors down in an emergency without lensing them a tool for scanning stuff …
  • I can only agree!
    Subnautica is one of the best experiences i had so far.
    I remember a similar game long ago where you played as a tiny human deep down in the ocean, scavenging bottlecaps for metal, exploring the sea with you submarine. …
  • I see your point but there is a huge problem within that idea.
    First, of course they need to programm new models for flora and fauna
    Second, new AI behaviourpatterns
    there are a couple of more points but the biggest problem in my e…
  • Another Idea that came to mind:

    The Wreckcrab.
    You know this crabs that hide in seashells? Combine this with the large wreckparts of the aurora.
    I would design it peaceful, eating creepvines or other plantstuff.
    Imagine…
  • (Quote)
    That's right.

    They have 4 arrows that you have to activate by a single click on the arrow.
  • (Quote)
    As a programmer, thats wrong.
    All there is todo, is defining the ground on the back of the Creature as building ground. Done.
    That it moves has absolutely no effect on the programming.
    Taming it as a controllable …
  • (Quote)
    So, why did i vote no:

    Balance. First of, the Creator seems to be some real advanced tech. Adding a time to its mechanic would be a step backward in my eyes.
    But thats not balance. Why balance?
    Where to star…
  • Sounds cool, but.. What for?
    Mobile base? Cyclops.
    Vehicle Bay? Cyclops.
    Driving at the surface avoiding Reapers? Cyclops.

    Practically its a Cyclops with a bit more space =D
    But: implement vaster Landzones and Lan…
  • (Quote)
    Hm.. Yes, a new material would be good. Maybe something from a new Creature? Living deep down in the depths armored by seethrough plating that you can harvest and reconstruct into constructionmaterial.
    I dont think the cyclop…
  • The idea of "colonizing" an adult reefback sounds nice but i would limit it to only a very small base for passively observing. So no swimming fortress of doom but a scientific station to explore vast ares without risking your hide. Ankor a small obs…
  • (Quote)
    First point, granted :)
    Second one.. Oh but such platings would be both. Realistic and keep the glassfunpart …
  • I really like this conceptart and the name Atlas sounds neat, but you practically made the same mistake that needs the depthupgrades for the cyclops. This abstract gigantic glassfront. Glass is a major safetyfactor, limiting hullstrength and endurin…
  • It's a survival Game so i would like to see a creature that waits patiently for prey to come in its range. Not like the Glowshroomsnake, which you can spot from far away. So i thought about something mimicking something existing and the Kroosh came …
  • (Quote)

    Verzeiht mir bitte, dass ich jetzt nicht jeden Punkt einzeln quote, da ich im Urlaub bin und das auf dem iPad tippe^^

    Zu 1: Ich würde Medizinischer Offizier vorschlagen. Sanitätsoffizier klingt merkwürdig.