Duma

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Duma
Location
Oklahoma
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  • Oh yeah no worries. Just seemed kind of neat. The new, or at least new to me addition to the shroom forest was fantastic. Will be great to see it as it gets fleshed out.
    in Map goals? Comment by Duma June 2016
  • Haha yeah. Stalkers aren't that bad, but the sand sharks don't forget about you.
  • (Quote)
    Yeah I would absolutely wear this. :)
    in T-Shirts Comment by Duma May 2016
  • Used the sea glide in between the h20 update, and the farming update. Imho the best utility for it is getting from one place to another quickly. At least until one gets a modification station. Then faster fins. It is an inventory hog which is …
  • (Quote)
    Anymore my satellite bases are that. Satellites. 2 rooms tops plus power fabricator, and storage. For me resources aren't thin so much as I choose not to make the satellites big.

    There was a time when I put "main" ba…
  • (Quote)
    In my limited play I have noticed these impacts.

    Seal up the radiation leaks on the aurora, and the fauna will slowly depart the "shallows" side of the crash site.

    The more active your presence in a biome i.…
  • (Quote)
    Not a bad idea. The issue of Clops power consumption is raised though. It is way too innefecient at present.

    Cylops "charging stations" based here, and there is doable. Assuming that energy production becomes effecie…
  • The game did have an auto save. You could occasionally catch it scrolling in the upper left corner of the screen. If I don't initiate a save then it is an auto save.

    Currently via the escape key you can manually save games anywhere you…
    in Auto Save!!! Comment by Duma March 2016
  • There was before the HBO update if I remember right. I cannot recall seeing an auto save since. I think there is now, but you don't "see" it scroll in the screen notifications. I died in game yesterday, and only lost what I was carrying, but not …
    in Auto Save!!! Comment by Duma March 2016
  • Yes thank you for the clinical diagnosis.
  • I wasn't really referring to creatures. I am referring to tech lying about that we need blueprints from.
  • Challenge.

    I do now. The challenge is to have zero impact, or as close to zero impact as I can achieve. I have made a serious effort to build in a location that is almost clear of "ground" spawn. The area around my home has unharveste…
  • Also consider that the lack of oxidation would impair that. Aseeming of course that you are speaking about under water. A better scenario might be the encrustation by marine life.
  • That is not really a bad idea.

    I look at it from thelse two points.

    1. In my survival game after HBO I pretty much ate up all the fish in the first creep vine forest I came across. Bad idea. The Stalkers disappeared. I ha…
  • (Quote)
    Well the purpose here really is testing :smiley: We've just paid for the privilege of being part of that. …
  • (Quote)
    What Sid said :smiley:
  • (Quote)
    I would say exactly, but my "exact" base match in the Grand Reef has no bone sharks. If I go straight up and over I am not sure what biome I am in. If I go northish I am fairly certain I run into the sparse reef. If I continue w…
  • (Quote)
    I can go with that. Only real issue is that there is no "dedicated" suit. We currently have 3 specialized suits. Plus the standard issue whatever it is suit that is/was present on the Aurora. Realistically there should be a "st…
  • (Quote)
    I have noticed this as well. Far outside of their ""turf". That being said though. Prior to the farming update I remember seeing them in places that I normally didn't stop. Specifically the big ridges right as you hit the float…
  • Total agreement on the directional issue.
  • (Quote)
    It's a work in progress. Just because tester/player ideas aren't implemented immediately doesn't mean they aren't planned, or unread.
  • (Quote)
    2 solar panels are enough for a "basic" base. Platform 1 room hatch. Fabricator and fill it full of lockers. If you need more. You can place a room, and 4 panels on a platform. Not pretty, but functional. It can always be rea…
  • Solar Panel fragments in creep vine forest to south of pod. Sea glide in same place. Bio reactor in red grass. Easy sea moth frags on edge of shallows/creepvine(moth frags also in creepvine)
  • I've been noticing it the last 3 weeks, or so. Meant to post least I got about it, and forgot. Prior to the Farming update I never used it once I had established my first base between Creepvine/Red Grass. It had been very noticeable as I made a …
  • Well sure why not? It isn't what I would do. Interesting though. I can see implementation of this(or something approximating). Think of it as a test bed. Proof of concept. OP be sure to send in plenty of feedback.
  • One could almost live with the limited field of view. If the lights were more powerful ahead, and to the sides. It drives like what it is. A submarine. No issues there. Inability to place a nuclear reactor in it, and limited utility means it si…