DrownedOut
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The categories are neat! It's a really nice read like this.
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That power transmitter design is gorgeous! Like, really pretty and playful. Can't wait to have it in-game.
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I imagine it isn't finished yet, but what's it's behavior like? Does it spawn nearby the sea treaders?
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Yeah, what gives? Is heat going to be added as a regular gauge? Or made a function of the reinforced suit? I can sorta see either option work and agree the thermometer doesn't do all that much, but it's not like SN currently has a whole lot of HUD c…
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No, the efficiency modules only apply to energy lost from movement. I'm not entirely sure if anything built inside the Cyclops also benefits from the efficiency module, but modules do not receive a cut. -
I don't think the pro-sleep vision side was talking anything crucial in the vein of the contact visions, just basically a fun extra or a minimally useful minigame for those who do choose to use beds. I don't do it often either (and find fatigue not …
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There's also a bug you might encounter when you try to return with the PRAWN. Least spoiler-y I can put it is that the PRAWN loads in faster than the ramp and thus you'll find yourself caged when the area loads. There's ways to get around that. In m…
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I've memorized most of the map ages ago and sat through announcements of new additions, so it's less finding to me and more "do I feel like visiting and can I". For what it's worth, there are currently several wrecks you never get a hint to or other…
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@zetachron
Agreed; much of what I've said I don't even consider pre-V1.0 material. Though it would certainly improve my gaming experience now if I "kn… -
Sleep visions would be awesome and provide uses to beds even if it'd be a no night game.
More contact moments would be nice too. I found the time between the first, random vision and the ones that start when you're on the trail pretty lo… -
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It ought to release concurrently with the PC version. Weird things can happen, but if optimization is the main aim of the remaining updates, that bodes well for future joint-releases (give or take that Microsoft approval time. Don'… -
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I'm not sure we're talking about the same "exploration". I'm talking the genre, like Submerged or Yume Nikki or Gone Home. While not necessarily easy, they're defined by (relatively) not holding up the player. This energy proposal … -
Dropping in to say I'd love to have more power options and that something that works with currents (maybe doubles with wind?) would be a nice addition, even if it would be a slow background charge.
Sure, it might not be entirely justifia… -
According to the roadmap, the cutefish and the gun disabling sequence will be added. Cyclops 3.0 will be implemented, maybe the new leviathan, I expect more model updates, hopefully a good update of power transmitters, but mostly just the game getti…
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I'd like to play a game with this kind of limitations*, but it wouldn't be fair to the exploration crowd. That said, do you think it has potential as a custom option? Just turn off storage capacity for the generators (or put it at a very low number,…
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Yeah, because that's what they're working on. But if you look at the Roadmap, you'll see both cards relating to the rocket contain the words "hold back".
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Sign me up! I've joined ship after it was already removed and it's one of those things that have only become more sensible to put back in as the game developed (ie, batteries and power cells became rechargeable).
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@Tarkannen
1.) Def a "survivor" of early game plans that didn't all go through, but it's salvageable if it's made integral to temperature-related tech and if… -
It is not an ideal solution, true, but keeping in mind that SN has to see release in three more updates UWE cannot afford to keep the Cyclops - and that includes critter behavior towards the Cyclops - a focus for much longer. For better or worse, it…
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The categories are fine, but what happened to having an immediate overview of what blueprints one's working on and that little brilliant QoL bit where getting the first fragment of a thing would make the blueprints of related thing… -
Yeah, I don't know if korniton's being sarcastic or not, but obvs I don't mean that. My point is that I'd like for gathering and crafting to be fun on its own rather than a means to an end, which it has steadily become and makes the game unfun to me…
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- Plz lets not destroy the crafting system any further. Rebalance resources and resource needs!
- Completely agree on the big oxygen…
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Yeah, only the ones immediately surrounding the Aurora are truly relevant, and there's good odds those'll be encountered before the Cyclops is even obtained.
I'm not much for being forced into reaper territory either, but I would like to… -
Might as well elaborate: If money, time, and UWE feeling like it allow for it, more fauna obvs would be nice. I'd even welcome reskins because UWE's done an excellent job at keeping all the ones they already implemented feeling fresh. Took me pretty…
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It's the one that tells of the second base's location, describing it as "500m below sea level" and "a kilometer to the east". Which, if the latter's taken literally, will land you in the Crash Zone. -
Checkin, 2017-07-04 16:11:15
"Made Reapers and Ghost Leviathans more aggressive against Cyclops; removed ability to attack Cyclops from Bonesharks, Lava Lizards and Spine Eels; added ability to attack Cyclops to Shockers"
A.)… -
Relatedly, I get the impression they're no longer able to blow up their own plants (and possibly other flora, but I've so far failed to get them to explode near with certainty). This is something I've been waiting for for a very long time, so I'm qu…
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- There are -- currently -- many battery and power cell exploits, like how certain vehicles and the repair tool will make theirs up out of thin air. Might not seem much since when will you make doubles, but if you're interested in the auto-re…
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@Who_needs_Armor:
Totes, I'm certainly not suggesting to over-complicate mere furniture recipes (or advocating for more glass use). Titanium as the<… -
V1.0 won't hit until September/October. Until then, development focus will be optimization, but there's also several models that still need to be updated, many flora/fauna scans aren't yet added while some existing scans don't apply to all available…