Draptor
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If I recall, that's how it used to be a few months ago.
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I like the idea in principle, but it would have to be highly restricted in some way to prevent abuses. For instance, standing still around a corner and using 3rd person to see what's on the other side.
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I've had this happen several times as well. Even having other players jump in the hive and attempt to cyst doesn't help.
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I go shift first as well for the speed bonus (Map control is critical), sometimes it helps to think of the Crag in a team wide sense. Those two bullets may seem trivial for one skulk, but it makes a pack of three skulks resist a total of six. On a t…
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It could certainly be interesting to try out.
I can't help but wonder if it would lead to even less varied builds though. Instead of being distinctly different builds, it leads to everything being exactly the same except with a few perce… -
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Oh joy. This again. Not going to say anything about it, just point it out and shake my head.
I'm struggling to understand what ADS would add to the game. It sounds more like you want an entire redesign of the game into … -
Crag hive allows your team more time on the front lines, less time dead, and costs the Marines more ammo. Shift allows them to get to the front lines faster, catch Marines, and use their special abilities more.
Shade allows your team to … -
Lag is already noticeable enough in a game as high speed as NS2. I don't need a near insta-gib from a skulk who is in front of me but actually 'behind' me.
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That's the idea. Since public comming tends to be part time sheepherder, may as well give him some tools to do it a little more effectively.
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But your commander would have been raking in the resources, and with that long of a game he wouldn't have any researches and stuff to spend money on, especially if he wasn't building a whip bomb. Let's assume you had 7 RTs. That's 7 Tres every 6 sec…
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Sounds like your commander didn't know how to use contamination and echo whips, or drop Onos eggs.
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Boneshield certainly gives the railgun exo more of a use now- it's one of the only weapons that go through it.
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Thus forcing the making the Marine commander make a choice between spending the res on ARCs, or using that same res to outfit and support a push or ninja phase to destroy a hive. To me that's added command depth, and the game is be… -
From what I can tell, my deluxe armor was overwritten by the basic assault Marine. Both options bring up that skin. Not a huge loss, but a possible bug.
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Tick rate is generally a better metric than how something feels though. Next time, do a net_stats to know for sure. Things can "feel" normal down to 15 in my experience.
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As said by @CCTEE, you lost the game quite a while ago, this is just the end of it. You gave the aliens too much res (this is key), and didn't deny them a … -
-Give the commander the ability to toggle the automatic "Build structure at waypoint" thing on or off.
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Try running a CPU and GPU temperature logging program. While normally overheats tend to cause a reset or shutdown, it's possible they could be a factor in this given the timed nature.
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Several things some folks forget...
-Throwing more people at a problem doesn't always help. In fact past a certain point, it does nothing. I think every programmer aside from a few with a god complex understand ho… -
They're amazing if the khamm tends to put his first hive in an aggressive location to pressure the Marines. It allows the Aliens to hold that position until eggs spawn and keep the pressure on.
However, Aliens tend not to use them as muc… -
While I agree with you, for the love of god remove the colored text in that post.
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Every time I've won a match with this it always results in quite a bit complaining.
However, each time the Marines let me get 3 hives, keep up with the required upgrades for my Aliens, AND build 20 Whips around 2 shifts. That's a lot of … -
Yep.
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They'll probably be moved around quite a bit as the advantages and disadvantages are learned by the community. I'm just glad to have something to counter jet packers, even if they're pretty darn expensive.
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It is. I've only seen it on one KKG server the last few days. I just wish it was listed under the server mods so people know.
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The way research and such is being streamlined with biomass, it's almost as if they're phasing out the khammander. As it is right now, the only thing the khammander could do that couldn't be replaced with a gorge dropping structures of some kind is …
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Depends on your time zone. For me it's still the Day After Tomorrow.
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I actually like the new effect for standard alien vision. However I can't seem to find a use for the augmented thing.
My only gripe is the loss of contrast. The only way to play many lifeforms, like the skulk, effectively is to be moving… -
The gas bomb's armor damage negates the shade's cloaking while the gas is eating at the armor of structures and aliens. It's like a 2 usage mini scan.