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This.
Clogcast on Sunday will discuss the patch and probably how they are making it 'perfect.' -
Well that is a shame. THis was the last weekend before I start working on my term papers. Alas!
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Ironhorse dropping "dem truth bombs."
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It should happen soon, because reasons.
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Looks like the patch will launch while I am on vacation. :P
Everyone have a good time enjoying its wonders! -
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The game already uses PhysX, in fac there was an "attempted " GPu-PhysX implemetnation that never seemed to work. IMO, using the non-GPU multiäthreaded physX is better for all users than attempting to use the proprietary GPU librar… -
Matso's post proves once again how awesome this stuff is. I eagerly await this amazing patch.
Question, is the PhysX sdk in NS2 (post v3.1 of the Nvidia SDK I believe) one of the later cores which also allows for the physX calculations t… -
Woke up this morning, got excited about the patch again. God damn you NS2CDT, you guys are getting me hype with your status reports!
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Man am I excited for this update. I go on a small vacation this weekend, hope you guys don't release it exactly then :P
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Go on. -
(Quote) They render in pretty much the same way. Stereo 3d support means the engine at least supports most of the visual aspects required to make it HMD ready.
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You guys should perhaps on a technical level consider some distance based tesselation / displacement maps for your ccreatures. They seem to be really "organic" /rounded / detailed. They beg to have great detail at close distance!
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Sounds fantastic! I very much look forward to turning up my texture resolution to high again and enjoying some crisp up close textures(Quote)
After the update... it should probably be anything around 1GB being sufficient for high textures I hope. Proper streaming should allow for almost any resolution of textures to be viewed up close... it is just their quality while mo…Matso's post is borderline sexually arousing. Just thought I would throw that out there.(Quote)
If the game had the proper device ID name, it could query a list and know I imagine.(Quote)
I saw that just now, quite awesome. I wonder when the patch may launch.Thanks for the great an informative posting Matso. I seriously never though this would be fixed after I had been mentioning it for what felt like years.
Amazing to see that all forms of hitching are being looked into and from all areas. …(Quote) Yeah, it would be quite interesting to hear what type of server hardware it takes for stable lategame tick rate for 18 players or so.
Oh my, we are approaching a singularity.(Quote)(Quote)
Oh! Well thanks for the reply Insane.
Obviously a man can dream. :P(Quote)
I can assume, that when Max was implementing with the reflections to be put in the game before the gorgeous update he experimented with multiple techniques and ultimately ended up setling for just environment probes/cube maps due t…IF they manage to activate the screen space reflections (located in the dx9 shader folder) to combine/overlay with cube map reflections I would be "forever in gratitude."
But seriously, them fixing the hitching is the thingthat will get …I want level elevators so badly. Thanks for the fix matso.(Quote)
Apparently! That should speed stuff up end game especially I imagine.GPU PhysX does not work at all as the post above state.
Not sure why it does not, something in the code.(Quote)
This is about VRAM and not about system Ram. How much VRAM does your Graphics card have?Reading Trello, it seems like there has been an internal patch issued to be tested for the fix for this problem.
So it was not entirely VRAM related... quite interesting!Super psyched for this map btw. Been waiting almost two years :P