I would imagine good intelligence would prepare aliens for an exo attack. Exos can be pretty easy to kill once you have a few skulks close range. Once they get into the hive it seems to get more difficult to get them out.
Have to disagree sorry Metal Man. I'm not a great Khammander but I have seen some. The key thing that they did was not so much building upgrades and such, but place drifters and other alien support structures in places to ensure aliens knew exactly …
I'm sure this has probably been suggested before but while I understand that not all people are interested in them, selling merchandise can be a very profitable solution, and particularly if you are building a mythos outside of the game in the form …
I don't have any problem with people suggesting changes to the game. It's the way people decry in such a strong manner how ineptly put together the game is as it currently stand which I have a problem with. NS1 and beta NS2 enthusiasts should realis…
All I hear is whinge whinge whinge. People seem to think NS2 is just for people who played NS1. I haven't played NS1 in a very long time; and walking into NS2 I don't have any problems with the way things are structured. There are some tweaks that w…
Last night I played a game where marines absolutely dominated the map. I think pubs are a very hard way to measure the balance of each sides. There have been games where aliens have completely dominated, and visa versa. Most of the time what seems t…