DarkSeraph
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No problem - I'll updated the file tonight. Thanks for all of the fixes! I didn't even notice some of those.
During Sunday's playtest someone had the great idea of having the portal look like it is looking through to th… -
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I am considerably less concerned with what direction you exit that portal than the actual ability to enter it.
I think it's straight up cruel to have one of the only 2 entrances to the marine base take onos 10 tries to … -
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It was a good idea, but does not appear to have worked - it's live on workshop now.
I've rotated the marine teleport_trigger in Gravity Hub by 90. It seems to work better but I have no idea why. -
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Perfect! Fixed. Hope you guys don't mind me borrowing the assets of course
Is the collision on that model a lit… -
Error: Couldn't open file 'models/.material'
Error: No shader specified for material 'models/.material
You also get this error constantly if you open up Output in the editor.
Somewhere in your map is a prop_static point… -
It has come to my attention that due to the limited amount of flat area next to the hive the map ends up with spawn issues - it will tell you 'next wave' continuously. While I think this is partly due to clogs or hydras blocking spawn area I have ex…
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Fixed the size of two of the stair props in the center (the ones that connect to straight hall), so that they no longer poke out and get in your way so much. Thanks for whomever gave me that great tip - I'm sorry I forget your name.
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If you join a game before start this is the default - tech points are invulnerable and do slow damage if you're close. Type cheats_1 into console and it will start the game without any other players.
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EEM is still working with the Playtest version of combat. Hopefully the main version will be updated soon, but it's been over a week... -
I have a quick solution for the occlusion issue - we'll just change the Y coordinate significantly, such that you cannot see the other rooms.
This will fix gravity hub - but for the one window in circus I'm not sure if I should bother mo… -
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I tested with one other player and you do no damage to players or structures. It also spams the time to overtime message a million times. -
@peregrinus on mineshaft - the onos get stuck frequently in sorting, and are goofishly easy to avoid with magno boots. Giving magno boots energy like jetpacks will help…
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Hey, the map looks great. Here are my initial notes, aside from gameplay:
- The map is not currently playable - no one can do damage. I think the map is missing ns2gamerules entity?
- Marine Start area - use smoothing on some of th…
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Honestly it doesn't really matter - it's not like anyone is getting xp from killing them. If we really want to make sure they stick around to the end of the round you have two great options - cinematic or prop_dynamic. I tried to s… -
Latest is up on the workshop. Great job guys - 40% complete!
I am having an issue with the occlusion however. Occlusion at the moment is just a basic box, but when you look around in gravity hub you can see pieces of other rooms. Does th… -
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No problem. I think I like it better with the vertical smoothed - I think its slightly less eye-catching, but still isn't quite right. Anyone else have any suggestions? Since you can only smooth one direction not sure if it's bette… -
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I updated mineshaft multiple times yesterday - it should be much more difficult now. We were playtesting it last night a couple times and did not get the bug.
I was wondering about this - now in the hive room I'm trying… -
Any chance you can offer a small list of what upgrades are recognized? e.g. I wouldn't be sure if it was 'cara' or 'carapace' without the tooltip.
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@peregrinus - I've double checked the spawns and they are normal - not set to spawn 20 or anything. I've seen it twice on lerk spawn once as fade - always a different n…
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Great I'll add it tonight. Sorry for my confusion. -
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Awesome!
So did you guys decide to remove EEM from combat, or will you put it back in? A few combat maps aren't working as a result. Playtest still works somehow. -
I have posted the first alpha on the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=148929224
My to do list:
-Occlusion: … -
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Maybe I'm going crazy, but that's all I get when I select the OcclusionGeometry group and copy it to a new file. That screenshot is lit unnecessarily. I'm happy to pass file back to you for final occlusion! I'll let you know. -
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Ok I think I see what's going on - I'll just have to copy it over in 2 phases, no problem. When I take a look at what is set as occlusion however, it might be missing faces?
in co_portals - Community Made Fun Map!
Comment by DarkSeraph
May 2013
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@Evil_bOb1 I have it in but there are smoothing issues. See Flat's most …
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npc_wave_manager - wave number has an error. If set to 1 it spawns one way, 2 spawns only 1 unit, 3 spawns 2, 4 spawns 3 etc.
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This concept reminds me of the Source mod Zombie Master, which I really liked. One person had resource income and could summon & control zombies like an RTS. Everyone else tried to complete some objectives to escape without all… -
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I have seen this twice in probably around 20 games - interestingly it has always been lerk. There is some sort of bug where instead of spawning 1 like the trigger states it spawns a mass of them. The issue is it's very difficult to… -
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Please, please, do this already? I have tried the map every day for the last week hoping you would take my advice. -
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No - this is from my personal testing that I run from the KcK server to check mineshaft balance. Unfortunately its from these brief playtesting sessions that I think the Russians found the mod and then made their own, so my apologi…