DagothUr
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Mutations that exist in newly formed organisms is indeed how evolution works. However, in established organisms the result is always cancer and it is fatal, despite what a hundred years of comic books have said.
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Funny thing is that I experience this same problem even if I don't build anything.
I could start a new game in creative mode at 45FPS and by the time I've swam to the lava zone I'll be down to 5FPS. -
Just what I need. Fifty canisters of "Deez Nutz"
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Hmmm, should I tell them about this? Nahhh... -
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You can already do that with sea treaders. They create resource rocks with every foot step. Just follow them around in your seamoth until full. -
Mantis Shrimp.
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Charging a battery up to 100% with a battery charger drains far more power from your supply than simply fabricating a new battery with a full charge.
The smart thing for devs to do would be to:
1) Remove batteries from build … -
Thing is... once you've added eight glass walls, a glass roof and a glass floor you've just made the observation room completely redundant.
Considering that you need five enameled glass to build the observation room (i.e. it's a P… -
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The facts of life: To make an alteration in the evolvement of an organic life system is fatal. A coding sequence cannot be revised once it's been established.
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I made an entire thread about that before and people threw a fit.
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This gives me an idea: Use the solar power depth code and glass roofs to determine plant growth rates.
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Seems like something that should just be an in-game setting so that players can set it to whatever they like.
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The original mesmser.
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You couldn't pay me to get into the ocean.
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I thought the end was you hook up with the chick with tentacles for legs, swear allegiance to Dagon and live happily ever after in the depths of the ancient temple?
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There is very little in the game that doesn't glow to one degree or another. The only question is light radius.
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I know a lot of people are big on procedural generation but that wouldn't work with Subnautica's story-driven plot. However it could still be used outside of that narrow area.
Here is my take on it: Keep the current, main map as … -
I did. Did you?
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I know this seems like a joke but it's kind of true. You're the second ship to crash on this alien world. The transmission you get from the Precursors turns out to be a warning to keep away, not an SOS. And the people who sent you knew<…
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It is interesting how opposite the two games are: NMS is mind boggling in size yet has nothing interesting in it. Subnautica is just a cube 3km to a side with fascinating stuff crammed into every square inch.
Apparently Hello Games forg… -
Floaters can stick to a reaper, but it's so difficult to do that it's not worth it. The problem is with the reaper model - namely, that only the first half of it is "real." Everything past it's pectoral fins is just an empty graphic with no collis…
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I wonder if floaters stick to Reapers? I should test this.
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They always have been.
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The batteries exist in the game. What does not exist is the fragments to get them.
If you are playing in Creative mode or if you use the console command "NoCost" then they will show up on the Modification Station. Otherwise you're out … -
Load them into propulsion cannon to turn it into a rocket launcher.
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It would be easy to implement if they had already coded in any actual separation between inside & outside in the main game engine. My point was that they have no done this. That coding would likely require a lot of work, and that work w…
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As far as Experimental goes...
Crab snake eggs have been in for a while. Find any jellyshroom that doesn't have a crab snake presently in it and there will probably be a crab snake egg inside it. This makes them some of the easiest egg… -
Also: Why is it that the player's lifepod is the only one that didn't immediately sink to the bottom?
