CyberKun
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Comments
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LOOKING FOR SERVERS SO HARD! WHERE ARE DA SERVERS!
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KungFuJV, that is good for you, but you are not everyone. Even losing 5% of the possible players because they went into some fail 42 (or even some 24 player servers) server is a massive shame.
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Considering I ran around as an Alien in the map already to check, I doubt it will work that well. The vent overlooking the room is massively powerful and the layout itself is much better for Aliens.
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I'm disappointed that I didn't cause the map to require a total rework.
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Master, when I said you be lying, I didn't mean it as aggressive as I sounded. In fact, it wasn't you. Someone said Automation System is fine but that is not the case.
The issue with Automation System is more that it is just ungodly open… -
You keep lying to me bro. Automation system is too important. So close and Marine friendly they will always have it. Then they can put pressure onto Pump Control/Generators. Pump Control is not as bad since there is another cyst path, but once they…
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I know NS2 balance isn't designed for that many players, but it isn't NS2 at that point. It is some durpy fun mod. If it wasn't for the tickrate being terrible, I would enjoy and play it for fun once in a while.
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Unleash the puking.
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Is the booster on the things still useless? I played it a week ago and the Boosters gave like a 5% increase in speed if that if one was heavier than light.
Also, any easy way to see what servers are running this? -
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I said that to Gibs and friends yesterday. Fun stuff. -
You did remake it, my mistake. I feel shame that I missed it.
The playtests I was involved in, the two at least, the Systems gave control over the rest of the map. With the remake, I would have to see. In fact, quite a lot got changed. -
It's quite common. Starcraft 2 and Dota 2 both have issues with noobs making 50 and 80 minute long epic scrub games since no one knows how to push an advantage.
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Automation System is still too important. Did you do anything to make it less powerful? If not, the map is going to be whoever controls Automation System wins the game.
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Joke is that there is in fact that many hidden mechanics in this game. -
Not going to waste 5-10 minutes on a game that is over. Play 20 games, and that adds up.
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Eating right now and not playing, but I will be streaming the matches as long as I am active. Will have the VODs out after like last week. -
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Source requested.
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Like I asked another person that was complaining. @Omega_k2, what player count servers do you tend to play on?
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More annoying that it is not retroactive. Blehhhhhhhhh.
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I haven't gotten it yet, broken.
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Sewlek knows how to make Commander Clog walls valid.
http://cloud-3.steampowered.com/ugc/3335217813928980229/735F36… -
Heh. Uplift, I got a bit salty at the end.
McGuffin Pump needs to be remade so it is possible for Marines to push. Same with Fast Hall into Control room. Both have issues with having to commit Arcs to an insane degree with the Aliens hav… -
Welp. Now I know what the bug is.
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Ukes vision disables the glow outline when not using the Alien vision, so it turns the game into like before. 100% Alien vision or you are doing it wrong. That is stupid. Alien Vision shouldn't be on 100%.
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It is not the speed, it is the mobility. Skulks play like bricks, and I do know how they are supposed to move in theory. How they move in practice is completely different.
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I get that the mod is made to emulate the classic gameplay, but if you are going to mod it even once to make the game play better, there is one thing that should be done. Skulk movement should be using the current NS2 movement. They play and feeling…
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Just a quick poll @pointypun, what player count servers do you tend to play on?
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Meh. Just make anyone that commands for the majority of the game gets the same skill ranking as the highest 75% skill a teammate will get.
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FIRST PERSON VIEW OF A ALIEN PLAYIG THIS WORLD!
http://www.twitch.tv/cyber_kun/b/503612262
Last before that I was the Marine commander and won that.