CmdrKeen
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It's been said 1000 times already: This game needs proper matchmaking, or other mechanisms to seperate the average pubbers from the better players.
You can't blame the good players for wanting to play together. It's just more fun to play… -
Like probably many commanders do, I use the space bar or a click on the notifications to auto center the camera on the action, and I am pretty content with it. Though I hate the mix of "structure under attack" warnings and "marine under attack", bec…
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So, am I interpreting this right?
That actual engine code will be made available (Spark, isnt it)?
Will it be available for anyone or for selected team members only?
Does this mean there is increased potential for… -
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When I played with seperate senses, I created a bind to switch it. I think it was the command "bind F6 setsensitivity 3.33". Maybe it still works?
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Maybe it could be implemented in a way that the drops just spawn on the ground - skipping the dropping through the airspace. So no collision needs ever be calculated but just determined if there is floor or not.
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I would be more interested in commander stats that support the decision making while playing a round. For example there could be a percentage displayed somewhere, which tells the comm how much of his res income he has spent for meds vs. how much for…
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So, you're basically trying to create a second HBZ.
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As aliens I accidentally got my team to submit to the human race once. It started when I decided to chuckle at a marine instead of biting him. He then decided to not shoot me.
He: "Come here, doogy"
Me: "Warf. Warf."
He: "Guy… -
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I could not agree more with this. I think not targeting the cyst-chain is one of the most wide-spread mistakes in the NS2 community - I would say about 90 % of pub players and at least 50 % of comp players dont do it enough.
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This is probably the most important thread of the whole forum (aside from Mendasp's great NS2+ Mod). Could we get any info / status updates? Maybe you could tell what kind of support is needed, in case manpower or something else is missing.
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Maybe you could use cat sounds instead? Ingame should optimally sound something like this: youtube.com/watch?v=E63IsShw6qk
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I think in order to make even better use of the commander rating, the way a game is setup should be modded as well:
As it stands now, players are joining a team and start jumping around and building skulk-piles, until eventually someone jumps … -
I often hear the playerbase is not large enough for global matchmaking, which I dont think is true.
As I see it, all you need to start a 6v6 at any given time is 12 players who signed up for matchmaking. Provided you have a somewhat work… -
The implementation of a skill rating system (which UWE just did in the recent patch) might be a step in this direction. I imagine there will be the feature soon, that you can sort a server's players based on their skill rating to achieve more balanc…
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TL;DR: There is already pseudo-matchmaking, it doesnt solve the problem.
Just want to point out that there is already (kind of) a matchmaking system available. If you have NS2Stats installed, you can enforce teams reordered by their ELO … -
Name it "Supernatural"
1. I thought about what I found most interesting in the recent patches and for me that is the viability of alien-commander abilities like Echo (teleport things) and Hallucination (create movable mirror images of th… -
I always hear "the playerbase is not big enough for matchmaking". Well then it seems we have a vicious-cycle: Little Playerbase->No Matchmaking->Frustration of new players->Little playerbase
I think a matchmaking should be imple… -
Guys, there is a huge bug in this new version of Veil. You can not cyst into "System Waypointing" room. At least others and me could not do it the two times I played the map since 247.