Chris0132
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That still doesn't answer what good it does.
As I said, approached differently, it could produce customers of UWE, because the people obviously want the product UWE is selling, so they are strong potential… -
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No it doesn't, it just makes you stop playing it, and puts you in a position where you can either buy it again, off people who just took it off you when you paid for it (from your perspective) or you can simply say 'these people ar… -
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Which can be learned by simply informing people, it doesn't require deactivating the keys and informing people afterwards why they don't have a game. That is destructive in itself because you're taking away something people enjoy a… -
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But how does it deter anyone?
The people doing the scamming aren't going to be deterred because deactivating the keys does nothing to them, they've already got the money and I highly doubt they care one jot about the pr… -
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It's more akin to 'trying to punish people for pirating games is a kind of futile effort.' Which it is. It's why DRM doesn't really work and why software piracy is basically impossible to tackle without going all totalitarian rule … -
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Yes, but the game seller isn't the one taking their games off them, it's about perception,. -
The problem with applying most theft laws to this is that UWE hasn't actually lost anything they can 'reclaim' as such.
This isn't like stealing diamonds, where UWE needs to reclaim them in order to continue to have their diamonds, becau… -
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Afraid this is kinda what I think too.
If people just randomly get a message from steam saying 'hey the people who made this game say you can't play it any more' and end up out of pocket by however much they paid for it… -
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Welding buildings is something you don't have to do constantly and is an understandable compromise. Buildings can't really be allowed to regenerate because it doesn't fit the aesthetics of the game, and well, it'd probably be a bit… -
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No it isn't possible that the commander won't research any armor upgrades, or at least it is not possible for longer than the ten to fifteen minutes it would take to lose the game if the commander chose to pursue that 'strate… -
I don't get how armory armor healing can simultaneously lose marines the game and make aliens ineffective. Either they send marines back to base to heal or marines don't go back to base to heal. Making marines run back to base costs them more time t…
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I don't really think skulks have anything to do with why aliens were good, at least not their combat capabilities. Skulks were crap in combat, you can get kills with them if you're good, yes, but that doesn't mean they're a good lifeform. They're we…
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I used to find it more fun than playing games honestly, then minecraft was invented and I combined the two, now I just play minecraft instead of mapping.
Spark does seem an improvement over source in many ways though, easier to start wit… -
Being that guy is often beneficial though, seriously I've taken several hives by just telling people to bumrush the hive and ignore everything spraying bullets into it constantly. Rifles work better on hives than aliens. Not to mention the benefits …
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Certainly yes it is important to preserve teamwork, but I don't think you need to remove individual skill for that to be the case.
A team of individually skilled players will still beat a team of individually unskilled players if you rem… -
Your FPS skill and your ability to decide where you personally go are about the only input you can really have in a game of NS2 if you aren't the commander.
Theoretically you can start ordering other players around but the commander will… -
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....Why?
I honestly don't get that, what is the fun in a game where your input is not important.
A strategic element in a game can add a lot of depth certainly, hell I like RPGs precisely because of the stra… -
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Attacking res nodes is not FPS skill though, it's just about the only way players on the ground can personally decide to affect the RTS side of the game.
It requires no talent to chew on res nodes or repeatedly hurl mar… -
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But, that's my point, the game isn't dependent very much on FPS skill, it is arguably only dependent on that for a comparatively short time at the beginning of the match, and even then there is a massive element of chance determini… -
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Well, yes it is certainly a common feature of RTS games that it is easy to develop an early lead and cripple the enemy from there on.
But, the problem is that that doesn't translate well to the FPS game of NS2. Yes it m… -
Isn't the need for concede and its supposed overuse more evidence of a problem with the game than a problem with the implementation?
I mean, it seems to me that the game is frequently reaching a state, within the first half or two thirds… -
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This is also the way for aliens to win, aliens just do it naturally.
Basically NS2 is a highly complicated game of whack a mole with an FPS and commander interface stuck on the side. -
The way I was taught was that connected vertices render better/more easily, and that unconnected vertices are dreadful evil things and must be avoided at all costs.
On the other hand, not connecting your vertices can save on polycount. A… -
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I'd actually like that if you could charge it up to go even further/flatter than it can currently.
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Perhaps consider attacking through the direction the aliens keep launching their attacks from.
Either you successfully make progress, or you successfully defend the base, either way, you are alleviating the problem.
I would suggest people don't lead with the pistol because of inexperience.
Certainly I have found the pistol to be still extremely effective in NS2, though it is harder to use than the rifle.
But that's as NS1 was, so I can o…I believe very strongly in the need for being methodical and strict in criticism. As I said, I think it damages everyone involved if people don't subject everything to the same harsh scrutiny. Giving things a free pass when they don't need it just s…(Quote)
There may be no absolute, universal best first upgrade, but there are certainly repeating situations and repeating best choices for those situations.
If you can get leap within say, the first ten minutes, it's probably …(Quote)
Well, getting something like blink at the start of the game would be kind of useless, wouldn't it?
If you can get leap quickly, it is obviously going to be the best first upgrade because it's the one 80%+ of your team i…If the opportunity presents itself, getting a hive spot while it's going is a good idea, securing more res and territory faster is more important than getting upgrades, upgrades are just a means of getting and holding res nodes and hives.