Captn_Mikro
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that was quick, mikro scratch head how they push that through so fast. must be holiday thing
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I figured out a formula in hab items base size etc. to keeping the current build game play happy 50 items including vehicles. keeps frame rate in check. it's a temp solution. till the updates come out.
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update coming soon, HAPPY DANCE @Twitter post
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(Quote)
yep
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yep I know I was seeing how common this glitch was
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yeah bad news is microsoft certification can take up to 2 weeks to verify content grrr.
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hmm ok I Relocated my base several weeks now and no problems. it was like I put the first one in a bad spot which feedback been sent but kind of wierd finding a spot the bulkhead doors had intermitten open close isses
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the problem is i'm months ahead in dash builds and 15 years experience hard reset more of a soft one .like I said it took 10 resets and a full reload of the game then. user and game reserved deleted from every where. finally fresh load worked.
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yeah I got it to do something after 10 tries it got fouled up bad this time.
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90m North west of life pod on a ridge and south east 100m hanging on a steep ridge into the depths
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there xbox twitter they said they were addressing the performance issues and it was taking longer. also the team wanted to get things right.
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I brought it up to xbox preview devs because subnautica wasn't the only game here having issues. it was identified as graphic driver update and was adressed subnautica got issues but not as sevriere now.
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that's pc this is xbox one cashe clearing a hard reset after clearing the reserved system data which have been done number of times
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more customizable charctor
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yes and no currently have 9 bulkheads and everytime I launch save game the bug flips to another door. in my case I found a daily pattern which door will open once opened the rest open.
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yes
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sector 0 is the beginning point of where a base is built the first foundation first corridor first bulkhead door there another factor I'm xbox dash preview build dash I got a wild build of dashboard on My xbox. which might be having issues
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no it has to do with the first bulkhead is set sector 0 then anything set out side it will lock down till bulkhead 1 is open first.
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only one bulkhead works in the back of the base sector 0 anything out of the sector 0 is broke till the bulkhead door on the first foundation set only works once I go to that bulkhead and open it the rest will start working It has nothing to do with…
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Here's the Problem https://www.twitch.tv/mikro_onetv/v/98157611
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well at least I got to see a game come out in my gaming life time been at for 14yrs soon to hit 15 on xbox live.
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work around found
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once it happens it won't change but starting over works for now. after all it's preview these saved games could get reset on release. play till ya break it, well I found away to break it. So I report it all is good.
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Saving with in structure and big hab many doors seem to cause the stuck door issue in the sector base was built build new base new doors work at new base. But not at the other
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I get to a point building base now though point can't be reached game stop working all together sound buzzes crash to dash
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I had the same thing Happen. I took the foundation pieces and corralled it in. I Heard there a docking blueprint to build a dock but not sure I've not seen it I built My own when you want to go some where take out the foundations around the engine…
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mine works but sending shots to Xbox capture to Xbox profile Xbox dvr still can't use picture viewer yet
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yep here too. But I dialed it back in options and controller settings
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I think it's all the Lag though