Blarney_Stone
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Pre-reinforced beta patch #neverforget -
I think your frustrations are coming mainly from not knowing how to utilize the Fade to the best of its potential. In the right hands Fades can be really deadly. I do think they are a bit too difficult to use for newer players and too difficult to l…
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Or just make NS1 with upgraded graphics. I'd contribute some money to that cause.
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Whips wouldn't be so bad if they cost pres to use, seeing as that would delay and even prevent the appearance of key lifeforms from appearing. However since they cost tres, which isn't really all that valuable to the aliens, they can basically be sp…
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There's a reason PMs exist. No need to make this a public issue.
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2:35 in that video sounds mighty familiar. I actually think that Extra Credits video very accurately sums up NS2's player retention problem. There's nothing a new player can do to defeat a veteran player. There's no equivalent of the "noob tube" in …
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Skillful games are dead. Quake 3 would flop if it were released today. It's a damn shame
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If I had to guess it was because it was too powerful. Good Fades using Focus were virtually unstoppable in NS1. Fades also lost metabolize (which was an instant heal ability) and acid rocket (a ranged attack sort of similar to bile bomb) in an attem…
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A combination of subpar engine/performance + gigantic skill gap between veterans and noobs + heavy amounts of stacking + game belonging to a niche genre to begin with unfortunately kills the game's retention rates
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14 agree, 168 disagree
that kind of ratio demands respect -
I personally think balance is in a much better place now than it was during Gorgeous. Those brick skulks were pretty awful.
Player retention remains an issue. There's about as many people playing now as there were then.
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Focus was an upgrade that was available in NS1 that increased the damage of each individual attack but decreased the attack speed. It's similar to the fade's Stab ability except it applied to primary attacks of any lifeform (and it… -
Agreed, though I might tone down the flamer a bit if given the chance. It feels like it counters a few too many things at the moment, even if it does weaken the damage output of the person using it.
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Oh man, hive sight was the worst
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I'm actually fairly interested as to why this thread is still open
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How about we bring back Focus (replace Aura) and give the Shade the ability to provide aura to all aliens within a certain range?
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Gorge tunnels do need to be researched again. Not because of vent tunnels, but because it's ridiculous how quickly aliens can set them up right now.
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Crag hive is the most popular in competitive play because of mucous. It's very good.
You are right about shade hive being underpowered. Both hallucinations and ink are fairly useless.
I wouldn't agree with regeneration being … -
I like the video a lot, the only thing I found really misleading (although I agree with chizzler's points) was the part about supporting your teammates if your energy is low. If my energy is low I'm getting out of there, I'm not about to risk a fade…
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Swansong thread, move along
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This is essentially what Ironhorse does, right?
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I always thought the grenade thing was kind of stupid. The GL is already such a niche weapon as it is and having it be hard-countered by such a cheap and easy to use alien building didn't seem right to me.
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I find that commanders rarely, if ever, recycle buildings when there is even a remote chance of their team winning the game. People don't know when it's time to concede, particularly when there are a bunch of new players like there are at this point…
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Have to agree fully with this. It's hard to get better than Quake for helping to improve your aim. The three main weapons are perfect for practicing the three different kinds of aiming. Use the LG to practice tracking and the rail … -
There was this moment when I was crouching in a tiny hallway frantically building up a PG and an obs and it felt just like I was playing NS1 again. It was nice
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I hate to bring this thread back from the dead but @sewlek whatever happened to the "minimal alien vision?" It's been several builds since you said this: (Quote)
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I use the J13 crosshairs, they give you a nice little x for melee.
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Right, jetpacks and exos are now available on 1 CC, all you need is an AA and you can build a proto. In order to have dual exos, though, you still need to have 2 CCs.
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Jekt basically nails it. There have been a couple of small changes to marine commanding (catpacks, power surge, grenades) but it's basically the same as it's always been.
Catpacks - researched at the command station, work the same as cat… -
What are your specs? Being able to run at a good framerate makes a big difference.
The best things you can do is improve your computer to a point where you get a great framerate and play against good players in pugs. ISE is great for lea…