BigTracer
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This one was easy to implement and I decided what to do yesterday, so in like 2 hours new update is going to be on the server, after I test it. This time Alien Snowballing is fixed, and issues mentioned by JAMESEARLJONOS are tweaked as well.
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Ok, you made your point. I agree with you.
And, btw, you should've tried 1.4, it hadn't these problems. You're gonna like next version nevertheless. Today. Thanks for feedback!
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Oh you.
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You didn't get it. It's an Onos Rape Train. There are 4 onoses on that pic. -
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Choo-choo!
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(Quote) Work in process.
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You jump in on the construction site, see half built skyscrapper without windows and shout "Aha, you suck!"
Agreed, these changes were not enough analyzed. I wanted to release it yesterday and was too tired to analyze t… -
(Quote) Now marines need some additional defense.
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Guys, guys, hold on again. The problem is during that modding week I almost haven't played NS2 at all. And I had several games, and those words of you finally got me and I got what Xarius was saying.
I tried to fix things softly, by givi… -
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I got what you mean. I don't try to cover this flaws as a balance problems anymore. I played several games today and both sides were winning for different reasons. Usually presence of good shooting and cooperation skills.
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Let's put away word "balance". What actually happened is game got changed to have more options viable. In example. Marines got 3 tools to defend stuff: sentries, mines and phase gates. What we see in game? Phase gates everywhere an…(Quote) When aliens are down to 2-3 rts, it means they're worse players and couldn't hold marines that phased every corner. Because technically aliens are a lot stronger in a mean of expansion.
This mod is less about balance and…(Quote)
Give me a tip.
So, guys, what do you think of this changelog? Feels good?
Features:
-Aliens-
1. Bilebomb: -20% damage.
2. Hallucinations got 3 times more HP.
3. Adjusted costs of Chambers to 10 res and Evolutions to 15. Shift Ha…(Quote)
I have tried them out in Explore mode. And I have a lot of meditation over them. This is the full list of changes from build 239.
If I had a lack of confidence, people would just ignore this mod alltogether. This is not…And, finally we have Phase 1 completed. Patch 1.5.Phase 1 is complete.
Current version: 1.5
Features:
-Aliens-
1. Bilebomb: -20% damage.
2. Hallucinations got 3 times more HP.
3. Adjusted costs of Chambers to 10 res and Evolutions to 15. Shift Hatch …(Quote)
Oh lord, right. 2300. I think it doesn't disturb Exos firing. On practice dual Exo rarely can hadle an Onos. Because you start firing from some distance at least 1 buller misses and it's over. Onos dashes at you, does double sprint…(Quote)
No, no, no, don't judge yet! Judge in several hours, after I apply latest changes. I understand very well what you meant. I saw it clearly last game. We, aliens, just turtled marine's assault and came back with multi-onos roflstomp.I expect us to have a game today. What do you think?
Testing latets changes now, before uploading. A lot of them.(Quote)
You need to know only onetwoword: PHASE GATES.
You put Phase Gates in every room you reach. And then you travel with that cool weeeejj sound around the world. Eventually there will be so man…Nah, guys, today I don't get to test everything I did before releasing. Tomorrow then.
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For a player - nothing. If you could fire from both guns for over 12.5 sec, you would run out of ammo.Savant, look just a little above. I explained Exo's firepower. It deals as much as it has to.
forums.unknownworlds.com/discussion/comment/2081277/#Comment_2081277
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According to my findings, it fires around 46 bullets…Now that's going to be hot.
I forgot that hit-reg got a lot better and shooties are biting hard now. And another thing.
That resulted into 12 additional features and changes in already made once.
Erryone gonna li…(Quote)
I tried that on Hallucinations. They don't have collision at all. I was shooting from inside of them and all hits where registered.
Ok, guys, I had several very valuable games today. I need to do some changes. JAMESEARLJONOS had a good point after all.
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Thank you, I gotta look into it!
Actually, Exo fires bullets, but not 250 per clip. It goes around 46 bullets per 5 sec of firing before overheating.That changes things, I need to implement that knowledge into mod.I'm gonna rustle your jimmies now, fellows.
So, I've looked through code and did some test drives. Truth about exos.
Exos don't shoot bullets like rifles do. They're implement via special function. And those 250 bullet…(Quote)
You want to see me as a retarded, low skilled person after every example I give, for some reason. That game was a joke, there were not enough crags/gorges, so I took Regen for higher harassment capabilities. When two exos appeared …