BigTracer
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Try to delete shaders and let them be created once again.
You have Radeon, don't you? -
They don't require infestation at the moment, so it's just wrong. You can place them in unreachable place and have the whole train pop out of nowhere.
On the other side, it costs pretty much and delays gorge turning into an onos. Babbler… -
Allowed not on infestation. I'd believe UWE just missed it. It's not possible to be on purpose.
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@Kei-chan
I've watched several videos with aiming tips and I got surpized how good I can actually take down skulks now. There were hit-reg issues before, but not in… -
@Rippsy
I've had around 20 games for the last week and can't remember a single time, when bullets wouldn't hit skulk. -
Can't wait to try it out. I didn't expect a skulk nerf.
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You're right. Crushing last base is just what should happen. But as soon as aliens get 2-3 onoses, marines lose their every base one by one, very fast.
Onos is stronger than Exo. But that's not the main issue here. Main… -
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Invisible Shift quietly echoes invisible tunnel of invisible gorge and 4 invisible onoses quietly go through it. Great.
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Burried alive in gorge's bowels. Everything inside dies, including aliens. Expect a long waited troll option. Collapse tunnel with 4 onoses inside.
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I'm afraid it will substract 2-3 minutes from "Alien Win Timer".
Why make onos train run through the whole map, if you can make them pop out right in front of CC.
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No worries, we know some other places, where balance can come from
I'm more interested in final spawn… -
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Shouldn't be much, otherwise they won't worth it. I'd say 0.5-1 each. They look fragile. -
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I think they should cost res. -
@catbarf
Yep. Exactly. That's one of the major issues. Let's see what happens with Gorgeous Update. New alien spawn might help it out at least to some degree. -
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Ok. I expected more from an average pub player
Marines' toys take a lot of research and a lot of resou… -
We had a small math in another thread. w0 dual exo deals a total of 2300 damage before overheating. Cara Onos has 2200 in the same numeric system. But, exo got some spread.
So, shoot dat meatloaf.
Edit: Cara Onos has 2200 of … -
I can't say gorge in underused now. It just changed it's role from builder to support/offtank unit. Good alien team usually has 1-2 gorges to block crucial passages and actively defend them.
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You described player-skill problem. No doubt, it exists. But economy problem is aliens get bigger toys a lot faster with less efforts. When two equally skilled teams meet, aliens usually win.
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6 cores, 8 cores, 8 Gb Ram, 2 gb videocards. Good marketing, I say, making people buy what they don't even use.
Good, 2-cored CPU with high frequency and 4 gigs of ram is everything you need to play smoothly. -
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NS2stats doesnt show the skill difference in those games, where teams sometimes lose due to skill gap between them. Competitive games show more realistic numbers. 70:30. Pretty much horrendous. Not to mention rines have only one vi… -
Guys, what do you think was original lifeforms order of appearing?
1. Skulk/Gorge - early.
2. Lerk - mid.
3. Fade/onos - late?
Then fade's power should be somehow limited in mid game either?
Had a game with … -
When you consider this aspect, it sounds interesting.
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I wanted to stay inside NS2 conception and changed Onos drastically [-X
I'm gonna try to make original multi-onos scale with number of hives instead.
Nah, let's try out Onos King first. -
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I wish I could. But I have as many resources as I have.
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Onoses got nerfed by this solution. Today I had a game, where we were holding at last CC and got crushed by (!)6 Onoses at once. Six. That's a big choo-choo.
Onos King is weak in comparisson to this. Onos King can be cr… -
I tried to aim really hard and got to the top of the marine team. And team was good overal. And good commander. But aliens were good too. Guess what? Choo-choo.
Marines win only if they are far more skilled. Let's see how 240 turns out. -
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It's a sum of it's parts, but the sum usually gets new qualtities, unpresent in it's parts. Ok, man, I got you. -
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That doc is a summary itself. And very informative one, I must say. -
(Quote)Intelligence is also about finding new solutions.
I'm the server admin
In mod's descriprion i… My point is Alien explosive economy is mostly fine, as soon as marines got bombs too. Mod gives them bombs.
Edit1:
Also, another discussion. Yes, aliens don't need players to build harvester and stuff. But aliens need to build cyst…