BENSKI

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BENSKI
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  • (Quote)
    1200% agree with you @Vipor, the power system certainly needs improvement on many fronts.
    What annoys me is that generators produce power at a set ra…
  • xry6ira1v06q.png

    Seriously @sabin77, don't be so pushy. It's not fair for t…
  • So ... does anyone know what the official development stance on this is?

    Is it actually still being developed or has the idea been abandoned?
  • (Quote)
    I totally agree @TheLordEternal. The glass roof/floor should be consistent with the structure of the floor of the current observatory, with a cent…
  • (Quote)
    What @Avimimus is saying is that no matter how many large aquariums you stack, the creepvines will still only grow to a maximum height of 2 aquariums.
  • The idea would be that the parts of the roof you don't use for the glass roof would just remain as the generic MPR roof ...

    vjke7bdurt43.jpg
  • ... or just breed a bunch of Stalkers in an aquarium.
  • Segments would be an interesting idea but 8 separate segments would be too much I think ...

    If the glass floor/glass roof was made of four quarters it would better suit the 90 degree grid-based building system.

    That would all…
  • OK SO I HAD AN IDEA

    Seeing as most of us are interested in the glass dome roof feature to build "greenhouses" for plants/farming ... imagine if we could build multi-storey rooms, without floors dividing them, and also had large planters …
  • (Quote)
    Maybe ... but I don't think that means we shouldn't discuss these issues. The game is in early access because the developers want our feedback and suggestions, and I am sure that most of us would prefer Subnautica to be more functi…
  • Well that didn't take long ...

    The very reason why we are discussing what potential mechanics this new addition might bring to the game is to ensure that it doesn't end up being redundant in the first place ...

    ... or worse, …
  • (Quote)
    The issue is where the energy for the base comes from.

    If there is no sunlight and all the energy for plant growth is coming from artificial lighting powered by a bioreactor, which itself is fuelled by plant matter, the…
  • (Quote)
    Rather than limit entirely, a better approach would be to make plants grow less effectively/slower inside bases than they would otherwise outside ... but MORE effectively/faster (perhaps even exceeding the normal grow…
  • Does anyone know whether this clipping still occurs when playing using the Oculus or other VR ...
    ... or is VR already calibrated to take forward head movement into account?
  • (Quote)
    It might be possible to add a motion to the camera which moves the perspective forward as you look downwards.

    That way, you would (naturally) see the front/chest of the avatar rather than clipping through the neck as ha…
  • The reason why there is water during the launch sequence is because the life-pod isn't actually moving. It's always on the ocean surface.
    In the intro, everything else is animated around the static life-pod to make it look as though it's…
  • (Quote)
    aaand the water clipping keeps on happening when you're playing normally. All that's needed to fix this would be to just make the life-pod float a little higher above the water surface.
    It astounds me that this hasn't yet bee…
  • Appliances, power generators, planters (perhaps already embodied within the Reefback itself) yes ... but not bases. It would require a complete rethink of the building system which would be highly problematic.
  • (Quote)
    is a logical addition ... but expanding on this idea further, it could be that ABOVE a certain depth (where sunlight is available) the growth of plants could match or even SURPASS the rate of power consumption as external energy is…