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It's not "magical instant internet", 250ms of interp is completely overdoing it resulting in at least a 1/3rd of a second disconnect between clients at 50 ping. Because of this collision, hitboxes, and melee attacks get more and more disjointed the …
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Was referring to sideburns, and I really only play on comp pub servers anymore, unless they're down or the comp players that play there just happen to not be there. So If we're making skill an argument, which is a stupid argu… -
You only need about 30 points of data to reduce the margin of error below 5%, obviously more would be better but at 1500 data points you can absolutely draw conclusions.
As for comp play and win rate in general again we need to look at w… -
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I don't put my mouth on lmgs or walk on the ground straight at marines. I'm most likely a better player than you, stop grouping my opinion with a skill level and don't say "I know for a fact" when stating an opinion.
Wh… -
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The design principle was actually the opposite, aliens were suppose to work more autonomously while the marines needed to stick in small groups in order to not get picked off. Aside from the design principle the mechanic has a supe… -
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Your entire argument was "L2P", so either you're presuming the people in this thread that have a problem with it are just bad and lying if they say they aren't bad or you're presuming that after a certain level (one which the peopl… -
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Honestly after playing the game for so long things like wallhop chaining and microing drifters during fights are basic now, so I'm not surprised I skipped a couple essential things. I was thinking about doing advanced tutorials aft… -
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Thanks! Is there anything you think I could do better?
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Skulk movement, the awkward state of the alien comm, cysts wildly varying degree of utility and purpose, powering structures without a node, certain arc positions (especially on bio dome), the alien tech tree, the efficacy of alien t/p res vs that o…
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If you're just going to spout "L2P" and pretend that one, you're a better player than everyone here, and two, that that even has a bearing on one's ability to perceive imbalance, then there's not much of a point in us conversing as… -
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You have an incredibly odd perception of the game that really isn't backed up by either design or actual play at any level. Aliens do not have a spawn advantage early game, for most of the game's life marines actually had a faster … -
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Considering some of their opinions are the genuine opinions of a lot of people on the forums, I'd say it's not. Aside from that at least a troll post has the potential to get productive discussion going, and off-topic post does not… -
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Who or what gave you the impression that a skulk should not be able to solo a lone marine from ambush or otherwise closing the distance? A skulk is *absolutely* suppose to be able to solo a lone marine, marines are the ones that ar… -
I can agree with some of the points here, I genuinely don't like where base skulk vs base marine is right now but I also think flat out removing strafe jump fixes that nearly entirely. I'd disagree that alien comm has "too much" to do mostly on the …
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For one you can time a normal jump right after the strafe and retain most of your momentum for a higher jump to gain more distance and two height doesn't factor in to why the strafejump is problematic. Lastly in order to actually … -
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Not an issue of spawn mechanics, this just means you're playing on low level/no communication pubs. The punishment for aliens doing that is to have 2-3 people protecting spawn while 1-2 people go out and get power up on the other s… -
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I've played competitive FPS's for over a decade from quake to CS to UT and even L4D, this is not an L2P issue. I already addressed your assertion and laid out the exact situation being discussed step by step explaining how *good* m… -
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Even in pubs with comp players it gets dumb. Here's the thing, the win rates are still up in the air around 50/50. That's not because skulk v marine is balanced though, marines have a ton of early game power and aliens have a ton o… -
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Considering I play with and against comp players that frequent pubs nearly every day, I'd have to disagree and ask you who are you that you think you're better than everyone on this forum? Sounds like a huge amount of childish arro… -
I play with comp players in pubs pretty regularly, I don't know what you're pretending is effective against a good strafejumper, but you're just not correct in your assertions if you disagree with removing it. Firstly, the aliens aren't OP because s…
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I'm sure you're the best player in the world and there are no competitive players that disagree with you at all. I'm also sure you don't play against bad aliens all the time to have this massive unproductive bias and awful attitude… -
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Here's the thing, to a normal player the game *does* look like it's constantly broken. The frequency of patches and drastic changes that have to be fixed with hotfixes and follow up patches is rather high for a post-release game an… -
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....no, no it's not. Cognitive dissonance is when you intentionally challenge a pre-concieved notion with provocation in order to get the target to think about a subject in a different way. Don't try to flower up someone's entirely… -
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And this addresses anything at all of relevance..... how? You took the most irrelevant, emotion driven, baseless assertion of only derwalters's post and completely ignored all of the much stronger and logical assertions made not on… -
The biggest and most convincing assertion the OP makes is that UWE drew lines in the development process and then blatantly broke those lines. The game is still in beta, we are still testing drastic changes, new designs, and new integral content (su…
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This. I really dislike seeing blatantly missed opportunities to capitalize on the few asymmetric elements left within the game and this is one of the larger ones. Changing how infestation works or what role it plays would be a big … -
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We get it, you're pretending that everyone that disagree with you is worse than the game at you. Unfortunately that's not a valid argument and gets the conversation nowhere. -
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Wait what? No one questioned this? Really?
No, every encounter does not have more aliens than marines. Presuming the teams are even, that's not a thing. 1v1 encounter balance is stupidly important as one of the aliens … -
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The second you stop wallhoping marines gain the advantage in mobility. Good marines will get the strafe jump off and you'll have exactly one chance to catch up with them before they kill you, you also have to go straight at them to… -
I don't need to L2p, I do pretty well. I'm still against the absurd jump boost marines got and you've done absolutely nothing to provide an answer for marines being able to negate the advantage gained by ambushing. Again it's fine that you have an o…