AlphaBlueArx
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I see your logic now.
At any rate adding lethal weapons to game wouldn't make it violent anyways, mostly because i doubt you can kill off all the life forms in the game just by yourself, and you'd use it mostly as a defense/hunting mecha… -
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So a stalker chasing and biting you bloodly, an exploding fish chasing you after giving you a jumpscare, or a reaper leviathan killing you in one attack is non-violent?...
This only citing a few of the stuff that can ha… -
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you can take it off when firing! -
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Okay how about using microwave transmission?
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Let's allow the player to cook crashes! and make hot sauce out of them!
And the result would be a very spicy meal that allows the player to breathe fire! -
I'd rather have more crash based stuff in hardcore mode.
But maybe a little more recepies with stalker teeth would be good, mostly as enalmed glass.
Mostly is because...while i love this game i hate jumpscares ^^ -
I'm talking about the crashes, alias the exploding fishes, you know the ones nesting in caves?
Them. -
Mmmmh costumized difficulty like in Five nights at Freddy's more or less sounds a great idea actually.
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I think that it should still be wireless, but maybe with a better effect
The idea of Totally Lemon is goodYou mean making the game harder only in Hardcore mode right?
Because Survival mode is already difficult enough in my opinion, also knowing that it's going to get worse in the future.I kind of agree, however rather than having lethal weapons i'd suggest making our paralyzing weapons more efficient.
Like a faster charging, more durable stasis field, more strength to the propulsion cannon.
And above all all…I hope it will completely eliminate it, i want to inspect the safe shallows caves without the constant menace of one these things exploding in my face!!! to not talk about the Kelp forest caves.Well if this happens you might have some points, however the island is still very far in the map and the absence of quartz make it very hard to craft stuff there, thus making problematic the building of a base, also we aren't sure if the stuff on th…(Quote)
It takes a lot of time and trials to reach the islands unless you find a signal device, they are actually a kind of late-in-the game feature, also due to the lack of titanium and salt building a base there would be pretty hard.
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Then you should have selected the option leave it.
ops my error i was accidentally playing with two different versions ^^; opsThat would be cool, we might see these in later buildswell ^^ no ^^
However in the latest build for PC you don't have a percentage like 100% or 75% like this.
Instead you have the total of energy you have over the quantity of energy you can store like 15 (energy you have)/ 25 (e…if the health level reached 0 sorry but it's beyond repair, you'll need to get a new one.(Quote)
If the outputs are like the ones in the experimental mode uranium produces 3 times more power than thermal, maybe they could add a fast neutron reactor upgrade that would allow the reactor to reproduce its fuel from its waste.
mmmmh i see but maybe a little more common than them, also because it has a concrete use as a power source.Does Uranium deposit at very high depths?
or it's not much of a relevant factor?I didn't think of that good ideayou playing on the mac version right?
There is a guide about how to reset the commands:
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Mmmmh i hope it will be also builtable from the inside of the modules, like the corridors, know what i mean?I should have said...how do you think it will be?strange...try contacting one of the developers.
jonas@unknownworlds.com try send an email to this address explaining the problem.The problem is with Unity which is the engine for the game, changing the commands cause problems to the game.
If you want you can reset them using these instructions:
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Just by resetting the controls, you just have to return the controls to how they were before, like for resetting the mouse commands, and then everything works again.
But then you should avoid modifying them, it seems that when you add ne…it seems that modifying the inputs even slightly such as addying secondary commands causes problems...
Somebody needs to work better on the unity program for MAC.