Agiel
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The mine research cost was lowered to compensate so I don't really see the problem. This also means it'll be viable to get one or two MAC's early on which will help you hold those phase gates.
At least that's the theory... -
This should be a close match. Good luck, have fun guys!
And much
from OG in EU Div 2 Finals today (5/23) - RadicaL v. hard.day @ 11am PDT/8pm CEST Comment by Agiel May 2013
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The problem I have with the lower RT health is that it almost guarantees that the RT will go down before someone can reach it. This by extension means there will be less (meaningful) engagements as people run around each other in circles taking out …
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A heap of new bugs? So far you've listed one (the render system crashing when changing mode, which fyi had already been reported last night). I'd be interested to know what other bugs we missed. The bots and vote systems are obviously works in progr…
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I suggested a Warsow style dash for the skulk more than a year ago and even made a mod for it (obviously not compatible with the latest build). …
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We did notice problems with the renderer crashing when going from full screen to windowed but it was not deemed important enough to halt the patch. This was obviously a mistake but we are not responsible for mods breaking the game (referring to@mechanicalDR There is currently jump queuing, meaning you can press and hold the jump key to jump as soon as you land. You still need to press once per jump, and I d…(Quote) Using only forward will not allow you to gain any speed from swinging the mouse left and right. You need to use the strafe keys for that (watch ezekel's videos). Also, the point me and others have been trying to make in these threads is t…Holding W doesn't make any difference. The game ignores the forward key if you're holding strafe while in the air to make things easier for people new to bunny hopping.(Quote) In the current version the speed gain from fall acceleration on level ground is almost negligible. Even bunny hopping isn't terribly effective since the acceleration is capped (in fact it's only non-zero for skulks in my experience).
People are making too big of a deal out of bunny hopping. It's not as if you're completely ineffective if you can't do it (like in NS1). Sewlek has gone to great lengths to make sure of that. First of all, there's still wall jumping. Second, you hav…(Quote)
I'm talking about skulks where crouch disables wall walking. It's equally important for fades for the reason you mentioned though :PHolding crouch is very important when bunnyhopping because it prevents you from sticking to walls and losing all speed. Please don't take away that ability.Bro, do you even play the mod? (Quote)While I realize people may be used to jumping with the mouse wheel, there's really no need to abuse your mouse like that when there's jump queuing. It's much more effective to use a button you can hold down, such as mouse2.
(Quote) cheats 1, and then debugspeed in the console.
What's wrong with #ns2.search @ quakenet ?Actually, Skulks do get speed from bunnyhopping...
I personally prefer B for the reasons mentioned by sewlek and others earlier in this thread. It does however seem like A would be the safest choice if you want to avoid player lash backin Sewlek's Beta Test Mod Comment by Agiel May 2013
Thanks for streaming this! Was a very interesting watch
Interesting article, but pasting articles in their entirety is generally frowned upon (especially when you don't take the time to fix the formatting). It's better to just include a link and write some comments of your own to get a discussion going.<…I wouldn't mind if concede simply stopped the conceding team from respawning rather than instantly ending the round.