Achilles
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I feel that the skulks still level okay, but by the time the khamm gets celery (if they go shift hive,) the early engagements are done and most skulks have been annihilated and contained back to the aliens cyst spread.
But it's still a p… -
Sorry one more thing I'd like to add to this ramble, thanks to Mad Max for reminding me: Now nearly every early game is marine dominance, but miraculously, the aliens still manage to win most games, even with early skulks getting destroyed over and …
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Thank you for that link and I agree with your post. I know there have been back-and-forths with this in past builds, but I have to also give an extra +1 to the build 251 comment. Not only was marine vs. skulk still feeling pretty b… -
The marine jump is out of control. Just played game after game after game with hordes of hopping, leaping, flying marines dodging every single life form the aliens had besides Onos. It's just silly now, and gives marines a massive early game advanta…
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Good post here. That's how I feel about the 253 changes... trying to level the early game marine/skulk playing field, which they've done through movement. You can still definitely go on a pro skulk rampage and clean up several mari… -
^ Lordy it's nice to see feedback like that. The communication from the developers alone is worth its weight in gold, and I'm sure it goes a long way to keeping the gossip from reaching avalanche status.
I can understand the comments on … -
Good points about UW moving on to another project, I hadn't really thought of it that way. In my mind, NS is still so malleable, with so many possible changes and not very many distinctions on what the 'right' answer is yet, I'd love to see a stable…
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+1 for better promotion of reinforced. Had no clue until clicking on a link thrown up by another savvy forum member!
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I'm new to the boards but not NS, and I really agree with the comments about the lack of a stable game. I thought 250 and the balance mod was a big deal, until these last patches came out. I guess I'm starting to realize how many things can change.<…
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Performance, sure, but that's just a matter of time and optimization. The meat of the game, the mechanics that are constantly changed back and forth, are what's going to matter once its running smooth again. I only say that so nonchalantly because U…