NVMGamer Advanced user

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NVMGamer
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  • DragoWhooves wrote: » This could be useful but you would have to be wary of obstacles and I think it should have a "dead man's switch" meaning you have to be at the helm (otherwise runaway ship) i am picturing that in my head hahahah
  • Woah... I can't even point out a negative, good job
  • Fathom wrote: » I always fancied a mix between Bioreactor and Water Filtration Machine: You throw food in, it gets "burned" up and once every while you can pick up a Protein Block. This will allow balancing every aspect of the Protein Fabricato…
  • CAPSHAW wrote: » Somewhere, someone suggested using massive amounts of gold to make gold coins that you can use to get a nutrient block from the vending machine. who the hell thought that was a good idea?
  • jamintheinfinite_1 wrote: » Actually all carnivore (I totally know how to spell it and didn't edit my post after reading NVMGaner's post) NVMGaner? whos that?
  • here is a screenshot of that dev page with the seabase connected to cyclops http://imgur.com/a/V4TBI
  • crypticc62 wrote: » EstebanLB01 wrote: » That guide fails to note that without tanks and the current oxigen duration, the game is incredible difficult and tedious. NVMGamer wrote: » I like a lot of these ideas very much (except oxygen…
  • (Spoiler) doesn't change the fact that they still are a BUSINESS and have to meet some kind of regulation to make sure they still are livable. Because if not, whats the point of even making ships if the people cant even use them right? Also t…
  • jeod wrote: » Archer_41 wrote: » wait is this going to be implemented or not? I saw a picture of it compared to the cyclops in a scanner room. I hope it is, but as of right now, it's just a 3d fan made model same here
  • jamintheinfinite_1 wrote: » Actually all canavour, canovour? HOW DO YOU SOELL IT? cannavor? Conavour? Coanoviur? Ah screw it spelling words in English is confusing enough even if you grew up speaking it. All of those type of fauna will eat smalle…
  • (Spoiler) First I must say, you are a very convincing person. Second, I like a lot of these ideas very much (except oxygen changes) but you have very valid points about risk, and the way the game is played.
  • Zawrotek98 wrote: » What would you say to the possibility of taming various creatures? For example, tamed stalkers would bring us a scrap metal... To tame them we would need to hatch them first so that won't be too easy So... what you think? …
  • Skope wrote: » I don't know why this had to be a poll. The answer is pretty obvious. i agree with you.
  • WhitelynxOne wrote: » For games like subnautica, I find that for myself and friends, sustainability is an end-game goal in terms of a survival game's gameplay loops. It is so in subnautica as well, but sustainability can happen very early on in th…
  • Deep_Diver_X wrote: » @ThePassionateGamer Ok It isn't a dark matter reactor. It's a literal Miniature sun that is Contained within dark matter. Also, I meshed the idea together with another idea, Crafting sometimes Failing or even having catast…
  • Frunobulax wrote: » I have to agree. Subnautica is AWESOME, I love it so much, what I want most of all is... MORE! I haven't even finished the game or explored every area, but I accidentally got a glimpse of the map and I thought "Darn... That's…
  • gamer1000k wrote: » In addition to the repair drone, it would also be nice if we could use the scanner room drones with the Cyclops. These would help immensely with navigation in tight spaces (especially if the player could drive the Cyclops while…
  • ThePassionateGamer wrote: » Sure we can "breed" unlimited fish as soon as we get the Alien containment, but it still leaves us with "only" cured fish as a food source for expeditions further away from a base. Sure you could just use plant pots …
  • oh dear, that's not good
  • xm234 wrote: » I found mine in the Blood Kelp Trench or Grand Reef (the one around 250m deep). There is also 1 in the DGR degasi base. K thanks
  • gamer1000k wrote: » Unless the world is significantly expanded, I don't see much use for anything larger than a Cyclops given how much trouble it has with navigation already. That said, I can definitely see room for one (or even two) subs betwe…
  • 0x6A7232 wrote: » How are you going to avoid making bases obsolete, OP? add more needs to actually go to them, almost everything can be done in a cyclops
  • xm234 wrote: » NVMGamer wrote: » xm234 wrote: » I don't think, it is a good idea - fabricating nutrient blocks would make catching/breeding fish obsolete later in the game. As soon as the first planter is set up, fish serve only as preserv…
  • xm234 wrote: » I don't think, it is a good idea - fabricating nutrient blocks would make catching/breeding fish obsolete later in the game. As soon as the first planter is set up, fish serve only as preserved food source. yeah you might be …
  • scifiwriterguy wrote: » You know, as much of a headache as I'm sure this would be to actually put in the game...I, uh...I really like this concept. Not the harvester part - that takes away too much core gameplay - but the integrated-positioning…
    in Automation! Comment by NVMGamer May 2017
  • I think there are other changes that need to be added before drones and i also think they should act like the scanner room drones so you still have to pilot them to the front, and if/when added should be rather weak and not recommended for EXTREME d…
  • jeod wrote: » The Aurora could definitely use some more detail. Totally agree. Same
  • H E L L Y E A H I laughed my ass off when I hear her few sarcastic remarks, but it should be on EVERYTHING but it should be on alot of things such as meeting leviathan class fish
  • I agree Ive wanted to build a lab in the game and currently its nothing but a waste of stuff that can be used elsewhere, the game is kinda dying down in my thoughs, but is still the best survival game ive ever played even before release. i have n…