Nominous

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Nominous
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Baltimore, MD
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  • (Quote) I disagree especially since MGs were nerfed recently I believe. Even before the vertical momentum fix, aggressive fades were always prone to low energy even while spamming metab due to how fast they want to get across the map and engage m…
  • (Quote) Disregarding clip size and reloading, the MG seems to be between 3.5 to 4.55 more weapon upgrades than the LMG vs. players. It depends on the weapon upgrade. Assuming the info on the wiki is correct:

    W0:
    LMG: 10 Dmg, 0.0…
  • Hey @Vlaad, I was wondering whether you solely use Photoshop/GIMP with imported UV maps like traditional texture artists or do you use Substance/Quixel? If you use Substance…
    in HMG Work Comment by Nominous July 2018
  • Well done. What I like most about this model is that some details resemble the in-game ones such as greebles and the color palette. It also contains details based on real guns like the picatinny rails. A nice blend of real life and sci-fi.
    in HMG Work Comment by Nominous July 2018
  • Hey guys, it's been awhile. :) Hope you've all been well. The rifle is indefinitely on hold until I can manage to make a simpler asse…
  • (Quote) That's a good idea, but I already have my thumb button bound to crouch for fading and skulking. Even if I rebound, I'd have to constantly press the thumb button to trigger metab instead of just holding down LMB after weapon switching. If …
  • (Quote)
    His post reminded me that after I switch to metab, I can simply hold LMB in order to trigger metab instantly and automatically as soon as it's off cooldown. Shift-metab is not instantaneous nor automatic unless it was changed these…
  • Hey guys, it's been two months since my last update. I don't have anything new to share concerning the rifle model, but I hope to finish it sooner or later. No promises concerning a mod anytime soon, but I'm still interested in trying on my own late…
  • Played for about 3 hours yesterday on Windows 7 and only crashed once when I cluster naded four skulks. I crash occasionally anyways before the patch, and it felt very stable. Great work, guys. in Update 318 - 64-Bit Release - Natural Selection 2 Comment by Nominous October 2017
  • @_Grendel_ My apologies, I've been working like crazy on another related project that I can't share just yet. I will later and hopefully some people will find it useful.…
  • Hey Mega, I was wondering if previous participants in the NCT could also participate in this one. The requirement of not having played in an official NSL season makes me think this would be possible. I think it would result in many more players whil…
  • You're right, holding down backward is generally a bad idea if you predict you're about to be attacked or if you're in a bad position for an alien to close the distance easily. This is due to the slow movement speed as you mentioned as well as your …
  • Quick update: Today, I created the gas cylinder (the empty space behind the top rail where the optics accessory is located…
  • Just thought I'd share a gun I'm working on with you guys. It's a TAR-21 and I thought it's a cool design, so I just started modeling. It's taking up a lot of time, but it's fun. Maybe I should've modeled a knife or pistol instead, lol.

    <…
  • Excellent work on the skulk challenge mode. It's ingenious the way you guys blended competitiveness, in-game rewards, and assisting skill improvement all into one training mode. It's like a game play guide without explicitly being a guide, and it's …
  • Tactical Gamer solves this by letting you log into their website and kick yourself from the server before rejoining. One of the many reasons I enjoy playing there. Other handy server functions that improve quality of life include auto-server restart…
  • The tournament was a lot of fun! Thanks to all the hard work the organizers, refs, and casters put in, especially throughout the longer games. Every team put up a great fight. Our matches could have swung either way due to the wide range of player s…
  • I thought swipe's attack rate is 0.65s? It would take 1.3s to land two swipes if you hold down the button. I like the idea, and it would be cool if the third swipe actually played a sped-up stab animation in order to have a visual representation of …
  • (Quote) True, khamms usually go shade hive first just to switch things up if they've already went shift multiples games in a row. Shade is nothing to sneeze at, though. Its main strength in early game is vampirism. Although the cloak's shimmer ca…
  • @Nordic I have a feeling that quite a few players with the highest skill values regularly play against those with much lower skill values (1 to 2k) overall. They're also li…
  • I think the new rifle reload animation is my favorite one. It feels a lot more dynamic, but not as dramatic as the new axe animation.

    I only have a problem with the pistol running animation. Before, the marine would bend the arm and hold…
  • (Quote) That's the first possible solution that came to my mind back when the hitboxes were increased. It sounds like the ideal solution for now since it leaves rifle/MG users unaffected.
  • I'm been fading again instead of saving for onos these past few patches. My play style used to be very aggressive and a bit reckless. I would engage without caring about whether marines can hear me coming, go walker fade if I felt I could live throu…
  • (Quote) You have it backwards. Technically, it would be this:
    WheelUp::Space
    WheelDown::Space
    
    This isn't an ideal script, though. If you spam the mouse wheel fast enough, Aut…
  • @IronHorse The chat log was posted by McGlaspie on in What should be done about the health bar? Comment by Nominous July 2016
  • I meant to vote "keep, but tweak" at first. Now I'm leaning toward removing the health bars. @IronHorse sums up the reasons nicely in in What should be done about the health bar? Comment by Nominous July 2016
  • @The_Welsh_Wizard Some players are just not suited to killing enemies despite their many hours and they might want to play different roles. These choices are offe…