Au1 Or Wu1 First?

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Comments

  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    <!--QuoteBegin-Align+Mar 14 2004, 04:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Mar 14 2004, 04:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes. A1, W1 W2 W3, A2 A3. Probably not the optimal path but it's the traditional one. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, that always seems to be the best way to go IMO. Armor 1 gives enough benefits to marines to start giving the marines more firepower. Armor 1 stops 1 bite kills from focus, and for fades with focus, armor 1 is the only thing stopping them from 1 hit kills as well. Since it takes only two swipes to kill a marine even at level 3 armor, it's better to get weapons first so they have a chance of killing it. Ofcourse thats just a focus situation, I don't see any reason to not go straight to weapons 3 after armor 1 unless you are getting HA.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I usually keep teching up to armor 2, sometimes even armor3. I mean, they are rines right. They are walking in teams right. So let them live longer, the buddy @ a rines side is his weapon upgrade. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • LuckyLucky Join Date: 2003-11-16 Member: 23001Members
    If you're good enough of a comm to medpack and capable of telling your people to weld each other, then A1, A2 (a2 because of the welders), W1, W2, A3, W3.
  • JacKnifeJacKnife Join Date: 2004-03-12 Member: 27302Members
    <!--QuoteBegin-D.C. Darkling+Mar 14 2004, 05:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (D.C. Darkling @ Mar 14 2004, 05:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I usually keep teching up to armor 2, sometimes even armor3. I mean, they are rines right. They are walking in teams right. So let them live longer, the buddy @ a rines side is his weapon upgrade. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    what are you gonna do about fades and such,going to have a harder time killing them
  • LuckyLucky Join Date: 2003-11-16 Member: 23001Members
    edited March 2004
    If you bother reading the above posts, you'll notice a little bit of math that shows that it's in fact significantly <i>easier</i> to kill fades when they have to slash each marine 3 or 4 times instead of two (survivability +50%-100%), rather then having 10%-20% damage bonus, as reduced marine count cripples your damage ratings far worse then each marine doing a little less damage per bullet.
  • JacKnifeJacKnife Join Date: 2004-03-12 Member: 27302Members
    edited March 2004
    Yes, but unless they carry arounds welders 24/7 they arent gonna lvie to a smart fade,i did read your post about them welding but half of the people out here dont weld until it is too late or the fade could easily get them while welding
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    As far as fades go, you should have time for armor1 and weapons1 before a fade appears, with weapons2 in the works, if not also done. Also, getting armor1 will mean slower fades, because those skulks can't kill your marines as quickly to get res. Armor1 will lead to less kills by skulks, and as a result more marine kills and faster marine expansion. Marines will kill more alien rt's because they will get to them, and more marine rt's will get put up. Therefore, armor1 slows down the arrival of fades, so you will probably have the same weapons upgrades that you would have if you started with weapons first by the time a fade shows up.
  • afratnikovafratnikov Join Date: 2003-08-05 Member: 18931Members
    edited March 2004
    If a lot of people play on the server, armor 1 is better, because the commander will not give medpacks to everyone hurt. If he will, he will use so much rez, he could have upgraded armor 1 already (what is it, 10 medpacks = armor1 upg? I never play comm)
    <b>-- THE MORE PEOPLE ON THE SERVER, THE MORE IMPORTANT TO GET ARMOR1 </b>

    Skilled aliens will not hopp far away from you to be killed in distance without taking a bite. They will hide in a corner or in a vent to be close to the marine once they can be shot. Therefore, the W1 claim that "10% increase in damage won't let the aliens even come close" doesn't work on good players.
    <b>-- THE MORE SKILLED ALIENS, THE MORE IMPORTANT TO GET ARMOR</b>

    If the marines are going for heavies or jp, armor doesn't become that important:
    - HA can take a lot of punishment and will usually be welded at all times
    - JP will not be welded so the armor bonus will quickly wear off (on the other hand, the JP will be hit mostly by OCs and spores... Weapon Upgs are still more useful here)
    Armor 1 can stil help tremendously to survive early game, because of the reasons above.
    <b>-- IF YOU PLAN ON GETTING HA OR JP EARLY ON, GET ARMOR 1 THEN MAX OUT WEAPONS</b>

    In an unlikely event that aliens do not go DC, armor 1 becomes much more important. Both MC and SC upgrades specialize on getting close to marines without getting shot and killing marines quickly. Adren (used by lerks) and Focus allow more damage while celerity, silence, and cloak allow getting close to marines without taking much damage.
    <b>-- IF ALIENS GO SC OR MC, GET ARMOR UPGRADES</b>


    You probably see that i favor armor1 more than weapons1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> To be fair, here are times when you can max out weapons forgetting armor completely.
    -- Aliens are noobs and will rush you through long corridors all the time
    -- the map is made up of large open areas (such as ns_siege)
    -- All aliens save for onos. Onos will fall quickly even to many maxed out lmgs
    -- You have 2-4 players on marine team so the commander gives out meds to hurt marines.
  • AzkarAzkar Join Date: 2003-07-16 Member: 18204Members, Constellation
    A1, if your marine cant kill a skulk with level 0 weapons, gg.

    You only need Weapon upgrades for higher lifeforms.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Even if you are getting HA early, you should still get armor upgrades, even past level 1. Sure there is welding happening, but marines will die during extended attacks where they can't get to welding.
    Also, if the aliens are noobs, then still get armor 1, so when they get lucky hits in they still won't kill you.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    Well:

    Armour 1 increase the # of hits needed by a skulk/lerk/fade to kill you by 50 or 100%(focus or not).

    Armour can also be repaired although its expensive.

    On the other hand, even with weapons lvl 3 killing a good fade is difficult. At that, a few shotguns and lvl 1 weapons are much better, especially since the marines wont die to 2 swipes at first.
  • InsomniaInsomnia Join Date: 2003-06-10 Member: 17179Members
    In 3.0 Weapon 1 blows. Doesn't help marines kill skulks. It is better to get armor 1 first. Then get armor 2 before weapons 1, because armor 2 adds one extra bite protecting for 4 bites. MT first is a good idea too now adays.
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