My Mapping Progress

Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
<div class="IPBDescription">Starting on map</div> Ok, I have learned the tuitorials and such about making rooms... I'm just about to finish the one with the light and check to make sure it works (I couldn't finish it at school as I dun have HL, NS, OR Steam installed, and I only brought the WAD files over with me)

I have a question:

Is it a good idea to make the MAP itself and THEN add things like res nodes, lights, etc? Or should those be done along the way? Also... how many units tall is a Marine? An onos? anything???

I can't use HLModel Viewer... keeps crashing my computer... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> Anyone have any other good model viewer I could try?

Comments

  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited March 2004
    Please, this type of question should be in the <a href='http://www.unknownworlds.com/forums/index.php?showforum=34' target='_blank'>mapping help forum</a> and not here.

    But since it's here, here's some answers.

    It's possible to add in as little or as many entities as you wish. All that is required to make a map run is an info_player_start really. Lighting, res nodes, any entity can be added whenever you like. It's all personal preference really. Usually, myself, i map a room, then add lighting, then other entities, then i move onto the next area. Bear in mind that if you map an entire level and you're left with the lighting to do, it's going to be a hell of a lot of work.

    The marine is ~70 units tall if i remember correctly, but the Onos is ~128. Try and map with the Onos in mind, and remember, they don't have to be able to get everywhere.

    And no idea for model viewers...
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    You do whatever you want, but I suggest you do put in lightning as a standard, structures can come later, but do make places where to put them ofcourse.
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    So... maps made in Hammer require a CRAP load of scrolling then... right? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> Crud... 128 units high.... the size I had pre-planned for my maps Ready Room was only 128 units... 0o" Dang... that won't do it... uhnless Hammer Map Units (the little boxes on the Top, Side, and Front views) are different from HL player height units...
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    depending on how 'zoomed in' you are on your grid will determin how many units one section of grid is.

    when you create a brush, in the bottom right on the status bar it'll show you the dimentions.
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    That's what I meant <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Dag tho... that still requires a HUGE space... are maps made by combining individual rooms or somethin?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    your having problems with the scale of the map? if so put in a player start this is the approxiamate size of a marine player and with hammer 3.4 you can even see the marine model. It's pretty accurate for getting the size of the map right by using a player start <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    *laughs histericly*

    The funny thing is, I JUST figured that out, decided to come here and tell everyone that I was KK for the player views...



    DANG... I think that I'm making the map a bit big 0o" (the player models can stack almost 50 up a wall ^-^ (sweatdrop) )
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    WOW, it works! I just tested it out... it ACTUALLY works... kinda

    (ignore lack of a HUD.. it's the Photographers Toolkit 2 doing that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->)

    This is my FIRST ever working map... It's about 20% done (just a FUN map idea) Was wondering if I could get Comments on the idea of the 2 teams sharing the starting res node <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Here's the res node being shared idea
  • spit_firespit_fire Join Date: 2003-07-21 Member: 18311Members
    Lol resnode being shared <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> what if ff is on and u wanna kill their res? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    If you're worried about Onos being able to get through, create a Cycler sprite, and set the model to Alien5 (in the nsp/models/player/alien5) folder, then just move that entity around the map, and you can see if an Onos will be able to get through.

    As for a tool pack, go to Planet Half-Life, and check some of the news thats a couple days old. Look for the newest release of the Half Life Tool Pack. It contains pretty much all the tools you'll need.
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    <!--QuoteBegin-Mantrid+Mar 10 2004, 06:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Mar 10 2004, 06:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you're worried about Onos being able to get through.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That'd have to be a freakin' big Onos for the room he just posted. Wow.........I can't even imagine an Onos that big......or the height of the first-person view for that matter <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Feh.. it stopped working... Nothing I can do will fix it... and I can't even FIND the error report (I even searched for it... it doesnt' EXIST)

    ek ak?
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