Why Sensory Is Not Teh Win.

wascally_wabbitwascally_wabbit Join Date: 2003-09-09 Member: 20701Members
<div class="IPBDescription">NO TOPIC DESCRIPTION FOR J00!</div> It's simply that MCs and DCs provide things that are required for all higher evolutions.

Fades almost need MCs for blink, lerks need 'em for spores/umbra, and all higher evolutions need regen.

Sensory is made for the lower evolutions: skulks.

However, by the time the second hive is up, fades and lerks (maybe an onos or 2) will be sprouting up. Either they can't regen, or they can't effectively blink/spore.

Sens SOMEHOW needs to give something that the higher evolutions can't live without, which is difficult since adren and regen are kinda hard to top...


Forgive me, I just felt like ranting =)
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Comments

  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    edited March 2004
    Fades don't need mcs to blink, but I agree with the rest. Sensories is a gamble, if you completely contain the marine team then yay you win! If they happen to counter your sensories, then its over.

    also, <img src='http://ranssi.paivola.net/~muhweli/retales/20.jpg' border='0' alt='user posted image' /> lolol

    (from <a href='http://www.retales.tk/' target='_blank'>http://www.retales.tk/</a> )
  • GrillkohleGrillkohle Join Date: 2003-12-23 Member: 24695Members, Constellation
    Oh god.
    This is <b>great</b>. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    edited March 2004
    Remove Regen. Problem solved!

    What? stop looking at me like that!

    Seriously though, it could work. Just make it so you gain health for kills or health for 'experience' (as defined by combat mode).

    edit: Hmm, ill post this in the S&i forum...
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    With focus, it takes only TWO swipes to kill a marine with any armor level above 0. You really shouldn't have a 1 hive onos, especially with sensory, but scent of fear helps keep that onos alive since it knows how many marines its heading into.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    <!--QuoteBegin-me23+Mar 4 2004, 11:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (me23 @ Mar 4 2004, 11:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fades almost need MCs for blink
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No...
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    Paint pwns j0 all <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Great job on the cartoon ^__^
  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    I'd say the reason sensory is so worthless is because you can use scan to counter it. As it stands now, nothing counters scan, so commanders can easily siege hostile areas with little risk for the marines.

    If sensory actually countered scan, aliens would have a potent anti-siege tactic. Marines would be forced to rush into the hostile area, where there could be any number of cloaked aliens waiting for them, unless they decide to spam grenades. This seems more what sensory was intended for.

    This wouldn't make the scan combat upgrade worthless, because only a sensory chamber blocks scan. The cloaking upgrade does not affect scan or motion tracking.

    I'd prefer to see focus replaced with a sensory-themed upgrade. Focus is useless in classic and overpowered in combat. Instead, I would suggest an "EMBlock" upgrade, which blocks electro-magnetic detection. This would make the alien invisible on motion tracking, as well as invisible to turrets. This seems like a more useful end-game upgrade.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    Scan is still severly limited by the energy costs though...
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    <!--QuoteBegin-Sandstorm+Mar 5 2004, 12:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sandstorm @ Mar 5 2004, 12:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd say the reason sensory is so worthless is because you can use scan to counter it. As it stands now, nothing counters scan, so commanders can easily siege hostile areas with little risk for the marines.

    If sensory actually countered scan, aliens would have a potent anti-siege tactic. Marines would be forced to rush into the hostile area, where there could be any number of cloaked aliens waiting for them, unless they decide to spam grenades. This seems more what sensory was intended for.

    This wouldn't make the scan combat upgrade worthless, because only a sensory chamber blocks scan. The cloaking upgrade does not affect scan or motion tracking.

    I'd prefer to see focus replaced with a sensory-themed upgrade. Focus is useless in classic and overpowered in combat. Instead, I would suggest an "EMBlock" upgrade, which blocks electro-magnetic detection. This would make the alien invisible on motion tracking, as well as invisible to turrets. This seems like a more useful end-game upgrade. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's me feeling too. I don't want to risk my whole game on an observatory...
  • Special_KSpecial_K Join Date: 2003-04-19 Member: 15637Members, Constellation
    <!--QuoteBegin-Sandstorm+Mar 4 2004, 10:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sandstorm @ Mar 4 2004, 10:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd say the reason sensory is so worthless is because you can use scan to counter it. As it stands now, nothing counters scan, so commanders can easily siege hostile areas with little risk for the marines.

    If sensory actually countered scan, aliens would have a potent anti-siege tactic. Marines would be forced to rush into the hostile area, where there could be any number of cloaked aliens waiting for them, unless they decide to spam grenades. This seems more what sensory was intended for.

    This wouldn't make the scan combat upgrade worthless, because only a sensory chamber blocks scan. The cloaking upgrade does not affect scan or motion tracking.

    I'd prefer to see focus replaced with a sensory-themed upgrade. Focus is useless in classic and overpowered in combat. Instead, I would suggest an "EMBlock" upgrade, which blocks electro-magnetic detection. This would make the alien invisible on motion tracking, as well as invisible to turrets. This seems like a more useful end-game upgrade. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    - Scan doesn't counter focus.
    - In classic, focus increases the effectiveness of ambushing skulks and makes fades very powerful.
  • FailSafeFailSafe Join Date: 2004-03-02 Member: 27040Members, Constellation
    You're forgetting also, that it makes onos extremely powerful. Charge in, gore, digest, charge out. That is saying though, that you have three hives, and 3 sensory chambers. I personally don't go as a focus onos, because it is a little to slow for my tastes, and it seems a little too "llama" for my liking.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Squad Two scores again!
  • e_Nadagaste_Nadagast Join Date: 2003-10-30 Member: 22149Members
    what are you talking about? sensory *is* the win.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    There is a distinct difference between "the win" and "teh win". If you are bold enough to move beyond that, you encounter "t3h w1nz0rz!@!!11`~!"
  • AmelekAmelek Join Date: 2003-05-13 Member: 16265Members
    Anybody who doesn't understand how sensory first can be really powerful should get any of a million demos of sensory first on nothing last week ... it turned into the unofficial strat of the week.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I say make it so that scanning can uncloak the area. However, it doesn't uncloak the sensory chamber. Also, it doesn't allow the siege to target the structures uncloaked by scan, but if a marine has LOS to the uncloaked structure, it can be targeted.
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    Ooo nice cartoon thing. And sensory chamber should do an extra feature too to encourage aliens to put sc as first. Also look at wut i did to try to copy that marine from the cartoon
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    With SCs i'v found eather you A: mop up early marines with cloaked attacks at highly used areas, using one or two people with SOF to find where they are trying to build nodes. You only need to whipe out a few marine nodes before they get build (the best is laying in wait for the com to drop the node then kill the marine, makeing the com waste res). Or B: your frist few attacks are held back and they elt some of there nodes. Witch unless you OC them your kinda helpless, but that costs alot of res.
  • SiDSquishySiDSquishy Join Date: 2003-10-15 Member: 21704Members
    The posts about chambers are just stupid and I normally don't post in them. BUT that cartoon is great gj man.
  • BenaiahBenaiah Join Date: 2003-11-11 Member: 22517Members
    there is nothing wrong with sc. you just need to know how to use it.
    If you want sc first you need a lot of them and at key points.

    if u get 3 sc at hive then you have a whole team of nubs and deserve to lose. However if you put 1 at double res and 1 near marine start like in a nearby hallway and another wherever you think they will go. YOu will be able to contain the marines and make for a quick 2nd hive and mass res points. Although you wont be as tough a skulk with focus near an sc p0wnz early level marines.

    You were also complaining about obs. It is like the weakest building in the game. and it takes ages for the energy to charge and scan doesnt last that long.
    Take out the obs if they are trying to seige you.

    SC is powerful in the hands of vets. Put up dc if ur team is nub, otherwise they might try and get you banned. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • saberxsaberx Join Date: 2002-11-01 Member: 3044Members
    LOL! Nice cartoon. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • eltelt Join Date: 2002-11-01 Member: 3175Members, Constellation
    <!--QuoteBegin-Amelek+Mar 5 2004, 09:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Amelek @ Mar 5 2004, 09:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anybody who doesn't understand how sensory first can be really powerful should get any of a million demos of sensory first on nothing last week ... it turned into the unofficial strat of the week. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Got any links to them demos?
  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    <!--QuoteBegin-Sandstorm+Mar 5 2004, 05:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sandstorm @ Mar 5 2004, 05:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If sensory actually countered scan, aliens would have a potent anti-siege tactic. Marines would be forced to rush into the hostile area, where there could be any number of cloaked aliens waiting for them, unless they decide to spam grenades. This seems more what sensory was intended for. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    A useful halfway house would be scan uncloaking structures and players in range of a sc, but not making them visible unless a rine or building has LOS.

    This thread should be moved to Kharaa Strategy.
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    <!--QuoteBegin-Petco+Mar 5 2004, 02:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Petco @ Mar 5 2004, 02:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ooo nice cartoon thing. And sensory chamber should do an extra feature too to encourage aliens to put sc as first. Also look at wut i did to try to copy that marine from the cartoon <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Off Topic: But you have got to have the most random name and sig that I've <b>ever</b> seen in my time on the internet...
  • El_Pollo_LocoEl_Pollo_Loco Join Date: 2003-06-11 Member: 17255Members
    <!--QuoteBegin-Amelek+Mar 5 2004, 02:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Amelek @ Mar 5 2004, 02:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anybody who doesn't understand how sensory first can be really powerful should get any of a million demos of sensory first on nothing last week ... it turned into the unofficial strat of the week. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yep sensory 1st works but like all things only if you use it right.
  • twoflowtwoflow Singing Drunk Join Date: 2002-11-01 Member: 1950Members, Constellation
    Sorry for not even trying to be on topic, but Special K's avatar is best.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    sens is just harder to use to its full potentail. usually the more experienced players make good work with early sens. Oh i love focus lerk early game. Thing is, sc isn't really an offensive upgrade but defensive. You can not rush in as u can with dc or mc. You have to sit and wait for them. So, put a sc up close to ms in high traffic area, and a skulk or 2 get focus and just sit in the cloked area, not allowing any rines get passed. Rines are contained, allowing the gorges to get some more work done. Im startin to like sc more and more first. Only thing is ya have to keep runnin back and forth to hive, so, find a good hiding spot before u ambush, like the lil openings between beams on the ceilings, hehe. Best spots.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    <!--QuoteBegin-Flint Paper+Mar 5 2004, 09:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flint Paper @ Mar 5 2004, 09:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sorry for not even trying to be on topic, but Special K's avatar is best. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It puts the "special" in "Special K".

    SC isn't "worthless", it's just riskier in some ways than putting down DC. SC has plenty of good qualities, it's just that it isn't so great for onos.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <span style='font-size:8pt;line-height:100%'>HAHAHAHAHAHAHAHA the gorgies expressions are priceless

    four stars</span>
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    The worst thing about sensory first is that u can't really dish out electrified rts even with fade...
    The best thing is that it makes players wanna go for 2nd hive quick for dcs....
    But when marines have 2 hives locked down...(like i usually do to counter sensory)
    its almost imediate lost of the aliens team
    And if marines relocate to a hive and u have no mcs...its really harder cos onos NEEDS mcs to be competitive, of course sof rules for onos but...not like celerity.
    Also, mcs 2nd up is great to save the hive when under attack.
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