It's The Comm's Fault!

semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
<div class="IPBDescription">It's the marines' fault!</div> I just played two very different games of NS. Both highlighting the ability for the marines to fail under the command of one person, or fail under the mistake of one person.

Yesterday, I was commanding a team on veil, a VERY good marine team, loaded with people who had the skills of a rambo, but gravitated toward the constructions and waypoints and stayed in groups unlike other rambos. We were constantly brawling with the kharra: we would take a node, electrify it, lose it later (to some VERY determined skulks), regain it, and push forward. We eventually pushed outward towards the outlook and power sub, and swept into nano status. After some more brawling there, we finally put up both nodes and a pg. while we were over there, 5 or 6 skulks launched an attack on the base (I don't know whether it was desperation or not, we were constantly battling over the 2 hives they didn't have), and began wiping out base. A few marines were able to phase back and get killed before the PG went, with base. I thought there was only one or two skulks out there, so I hopped out and got torn to pieces.

Game over, without command or base the marines loss, and I took the load because we easily could have relocated. I'm not going to do that again. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Today, I took over command at NS bast, where the last game the marines completely dominated the game under a good commander. The game was shortlived: I tried to get them to march onto reactor room, chemical, and waste handling (in that order, as the kharra took them), and only one or two would get beyond the exterior access paths. there would be four marine in the base at any point in time, and when marines did get out, they went to the wrong place and did not travel in groups. We never had more than three nodes built on.

Game over, by the end there were two onies, several fades, skulks, and lerks charging base. We had nothing more than level one upgraded weapons and a few shotguns.

The first game was fun, and I can solve my problem there, but the second just was horrid. Guys, just keep that as a reminder: it's better to have a dumb comm than have dumb marines. Travel in groups and follow orders!

By the way, does anyone know how to get people to follw orders?

Comments

  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    <!--QuoteBegin--semi-psychotic+Nov 28 2003, 07:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semi-psychotic @ Nov 28 2003, 07:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> By the way, does anyone know how to get people to follw orders? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not acting like an **** is usually the best way to get people to do things. Yelling at them and insulting them to get them to listen usually does the opposite you intend it to do. Offer incentives/rewards. Those kind of comms usually have the better luck with marines following orders from my own experience.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    A well executed bad plan is better than a badly exectued good plan. I blame the marines.
  • Ugly_JimUgly_Jim Join Date: 2002-11-29 Member: 10235Members
    A good way to get people to follow your orders it to use voicecom, and be extremely speedy in everything you do. They ask for health, give it to them. Get the upgrades ASAP and hand out shotguns when you see a fade. Win a few rounds and they'll listen.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin--Seph Kimara+Nov 28 2003, 02:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seph Kimara @ Nov 28 2003, 02:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--semi-psychotic+Nov 28 2003, 07:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semi-psychotic @ Nov 28 2003, 07:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> By the way, does anyone know how to get people to follw orders? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not acting like an **** is usually the best way to get people to do things. Yelling at them and insulting them to get them to listen usually does the opposite you intend it to do. Offer incentives/rewards. Those kind of comms usually have the better luck with marines following orders from my own experience. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Too bad in real life Marines you'll get yelled at if you do your job or not with no award or incentive. Well, your incentive is not getting a nice shiny black boot up your rear end.
    lol
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    <!--QuoteBegin--Ugly_Jim+Nov 28 2003, 05:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ugly_Jim @ Nov 28 2003, 05:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A good way to get people to follow your orders it to use voicecom, and be extremely speedy in everything you do. They ask for health, give it to them. Get the upgrades ASAP and hand out shotguns when you see a fade. Win a few rounds and they'll listen. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    How will you win the few rounds when everyone is just ramboing?
  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    I usually hope there's at least one good marine on my team. Then I use that one as my "role model."

    What's that mean? Well, whenever he does something great or listens to me, I say "Thanks, I'll make sure you get a Shotty later." That inflicts envy on the rest of the team, and instead of screaming at me, they tend to try and get in my favor as well. Soon enough, they've worked hard enough that I could literally spam shotties.

    Oh, and a tip: If your base is dying, there are no marines close by, and you can relocate, NEVER, EVER jump out of your comm chair. Even if it's one skulk. Why? Because you might die even to that one skulk, forfeiting the game. I never jump out of the comm chair unless I have a VERY good reason to (Such as building a PG at base when nobody can and they need some transport fast)
  • Barneys_SoulBarneys_Soul Join Date: 2003-08-18 Member: 19896Members
    not jump out of te com chair alows skuks to spam that anoying messige 'the command chair is under atk' <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    lmao at te role model idea <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    edited November 2003
    <!--QuoteBegin--Paranoia-2MB+Nov 28 2003, 10:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Nov 28 2003, 10:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Seph Kimara+Nov 28 2003, 02:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seph Kimara @ Nov 28 2003, 02:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--semi-psychotic+Nov 28 2003, 07:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semi-psychotic @ Nov 28 2003, 07:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> By the way, does anyone know how to get people to follw orders? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not acting like an **** is usually the best way to get people to do things. Yelling at them and insulting them to get them to listen usually does the opposite you intend it to do. Offer incentives/rewards. Those kind of comms usually have the better luck with marines following orders from my own experience. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Too bad in real life Marines you'll get yelled at if you do your job or not with no award or incentive. Well, your incentive is not getting a nice shiny black boot up your rear end.
    lol <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Difference being this ISN'T real life. People play to have fun, not to be berated when they don't do something right.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Pssst , its a team based game and NS marines shall not behave like in CS.
  • JPPJPP Join Date: 2003-09-26 Member: 21221Members
    its fine to hop out of the comm chair just make sure you drop a bit of medspam and a shotgun and tell someone to come back just in case :>
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