Ns_hope
Koz
Join Date: 2003-08-06 Member: 19068Members
<div class="IPBDescription">Map in progress</div> Hey yall. Got a map in progress here. My friend and I have been working on it for about 2 months now. Not too much left on it but here are some screenshots for you out there. I'll let you know when its done if anyone is interested in playtesting it. pm me or email me.
<a href='http://www.d.umn.edu/~kosl0018/map.html' target='_blank'>http://www.d.umn.edu/~kosl0018/map.html</a>
p.s. Slow goin right now because of college. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<a href='http://www.d.umn.edu/~kosl0018/map.html' target='_blank'>http://www.d.umn.edu/~kosl0018/map.html</a>
p.s. Slow goin right now because of college. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
Good start though. I see that you have created a lot of rooms. You might want to build a minimap (the "buildminimap" console command) and then join as marines and take a screenshot showing off the map so we can comment on the layout too.
(sv_cheats 1 for the minimap command to work)
-Tom
and get them screens here again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<a href='http://www.d.umn.edu/~kosl0018/map-screens/coolhall.jpg' target='_blank'>http://www.d.umn.edu/~kosl0018/map-screens...ns/coolhall.jpg</a>
Looks like you need more cover, and also, the supports are to um - clean? They don't look right 4 some reason
amckern
<a href='http://www.d.umn.edu/~kosl0018/map-screens/coolhall.jpg' target='_blank'>http://www.d.umn.edu/~kosl0018/map-screens...ns/coolhall.jpg</a>
Looks like you need more cover, and also, the supports are to um - clean? They don't look right 4 some reason
amckern <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The problem with these pillars is that there is no definition around the edges, its just a very uniform texture used for bigger areas (either that or its stretched out). Take a look at some of the trim textures in the ns wad, or one of the custom wads I'm sure you will find some (for other situations aswell) that are more appropriate.
[edit] 200 posts <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
[another edit] the picture i was referring to has changed since, but i think the same still applies to this one <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
now its looking right, try to dirty up the tops of the alcoves now, with wires, or that texture above the cc in mineshaft
amckern
Looking through the other screens, concerthall with 2 res, its not a double res, but is almost. Try to put a wall, or a grate, or a window or something in the gap, looking athe 2 res, so that you have to go around a bit to get to the other res, or move the other res closer
amckern
EDIT: Oh and I like the help but plz read earlier so to not make the same suggestion twice, thx! I know it needs more detail, its a work in progress. We do layout first then detail <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> It may be backwards or not how you do it but thats how we are doin it. I think the only room that is pretty much completly done is Cargo. I'll keep posting screenies, the next screenies I update are goin to be completly finished rooms. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
www.d.umn.edu/~kosl0018/map.html
and make sure that no one makes a co_acheron map that we save for NS2, because then we will be able to reproduce Hadelys Hope exacly
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->