Im suprized you still dont have those dlls, and your lurking around the NS modding forum?! shame on you, get those dlls ASAP!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--Icejelly+Sep 26 2003, 03:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Icejelly @ Sep 26 2003, 03:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Uh Power-line.....sorry to trouble ya....but is there anyway to make the marine use the default skins?
[EDIT]Fixed name...sorry power-line!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> [/EDIT] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> yes, you need hlmv and mspaint. open the model in hlmv and export the marine_final.bmp then open you ns soldier.mdl and export the marine_final.bmp resize the marine_final.bmp to match the size of the marine_final.bmp used in this model, then save it and import via hlmv. was the first thing i did after downloading <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> that should work, im almost 100% sure, need to try it ingame though
well...i tried that, but i noticed there's another layer of skin on the model due to the e&c model being used....so i converted them to black and set the additive flag on. now my commie is headless.. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
<!--QuoteBegin--Icejelly+Sep 26 2003, 06:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Icejelly @ Sep 26 2003, 06:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well...i tried that, but i noticed there's another layer of skin on the model due to the e&c model being used....so i converted them to black and set the additive flag on. now my commie is headless.. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> rofl <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> sry but it looks kind of nice(the sleeping holow comm <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
strange...maybe its the force field mdl or you messed with the head textures. i replaced ONLY the marine-final.bmp and got this:
edit: the anims are weird though, he repeats the first part over and over again <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
i know relvolver, and it think thats becauethe code calls upon it like that, to constantly restart, i know its crap, but i dnt know what can be done, uness somenw else can help
oh man sweetness guys i just ahveone problem, when they enter the cc he auto loses his helmet, then he gets out its magically on again, can sum1 make a regular marine with the helmet n all in therE?
Looks very nice. Good work! Althoguh it would be funny to see a Skulk biting the commander's butt and doing 'nothing'. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Uhh no powerline if you want transparent stuff to work INGAME you need Trans .dlls, Just extract them to your half-life or counter-strike directory(If you have retail) and if you have steam you don't need the .dlls
<!--QuoteBegin--vinnyrulez270+Sep 26 2003, 08:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (vinnyrulez270 @ Sep 26 2003, 08:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> where i get that tranparent file ok jsut put <u>all the information </u>i need to see tranparent ingame <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> OMG YOU NOOB!!! F*** OFF!!!
Haha just kiddin. You can get the file <a href='http://t2k.neotech.cc/ns/tuts/tools/tools.shtml' target='_blank'>here</a>. Then just put the .dlls into your Half-Life directory and voila. Transparent goodness <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
P.S. Sorry for editing your quote, bad grammar makes me cringe <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--sporty+Sep 26 2003, 01:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sporty @ Sep 26 2003, 01:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> strange...maybe its the force field mdl or you messed with the head textures. i replaced ONLY the marine-final.bmp and got this:
edit: the anims are weird though, he repeats the first part over and over again <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> what i meant was...i want the default marine head too. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
but the head uses the e&c skins...so...there... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Oh well, i'll just have to use the headless model. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Most comms are brainless anyway. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
[EDIT]Fixed name...sorry power-line!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> [/EDIT] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
yes, you need hlmv and mspaint.
open the model in hlmv and export the marine_final.bmp
then open you ns soldier.mdl and export the marine_final.bmp
resize the marine_final.bmp to match the size of the marine_final.bmp used in this model, then save it and import via hlmv. was the first thing i did after downloading <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
that should work, im almost 100% sure, need to try it ingame though
rofl <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
sry but it looks kind of nice(the sleeping holow comm <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
Slaves= *Falls over
xD
"OMG MORE TURRENTS MORE TURRENTS PING PING PING!!!!!!!111oneoneeleven"
i replaced ONLY the marine-final.bmp and got this:
edit: the anims are weird though, he repeats the first part over and over again <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
just get the new hlmv hack, theres too that can do it
OMG YOU NOOB!!! F*** OFF!!!
Haha just kiddin. You can get the file <a href='http://t2k.neotech.cc/ns/tuts/tools/tools.shtml' target='_blank'>here</a>. Then just put the .dlls into your Half-Life directory and voila. Transparent goodness <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
P.S.
Sorry for editing your quote, bad grammar makes me cringe <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
i replaced ONLY the marine-final.bmp and got this:
edit: the anims are weird though, he repeats the first part over and over again <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
what i meant was...i want the default marine head too. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
but the head uses the e&c skins...so...there... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Oh well, i'll just have to use the headless model. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Most comms are brainless anyway. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
But he can't get it to work.
Simple.
PS Great Job on the model