Dubbilex's Map!

DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
edited October 2003 in Mapping Forum
<div class="IPBDescription">Uhhh......ns_Dubbilex :D</div> And for those of you who are concerned, the name ns_dubbilex is a <i>work in progress</i> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->


Anyways. To avoid cluttering up the <b>Post your Screenshot </b> thread with my spammish ways, I've decided to make my very own topic! Huzzah!

I'm thinking of a very icy, blue-ish color scheme On an <i>asteroid</i>. I've used Fam's <b>v_wad</b> extensively (thanks Fam <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->), and have finally gotten the gamma to acceptable levels. For God's sake this is a cry for help. I need crits!

And without further ado - various shots of my week-old map!

<i>The work-in-progress marine start that I began today:</i>
bam9.jpg 116.1K
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Comments

  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    <i>Another marine start shot:</i>
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    <i>And random parts of the map</i>:
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    <i>And....another hallway!</i>
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    haha dubblex i wanna play this so badly with u and sum others!
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Some have criticized your usage of green and blue lights so close together, I like it - nice man.

    ~ DarkATi
  • ObliteraterObliterater Join Date: 2002-11-22 Member: 9652Members
    That last pic is the best use of green lighting I have seen in a while, and looks AMAZING. I love the greeness and blueness and detailedness of it. Make us more <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Great work Dub, you're making me want to do some work on caduceus to show you up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. A little friendly competetion never hurt anyone, right?

    I love your lighting, love it, and great achitecture on those corridors and rooms. I can't wait to see it ingame.
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    Lighting reminds me of my map, ns_papillon. Architecture is great but I think that in some areas the texturing could use some work. Also the MS needs some more work in the lighting and architecture areas, not to mention detail.
  • wRavenwRaven Join Date: 2002-11-03 Member: 6482Members
    Rework your cliffs in the first picture, they look terrible.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Man, further proof that the V_wad is FAMTASTIC ! :D
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    <!--QuoteBegin--Some tall guy+Sep 1 2003, 11:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy @ Sep 1 2003, 11:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lighting reminds me of my map, ns_papillon. Architecture is great but I think that in some areas the texturing could use some work. Also the MS needs some more work in the lighting and architecture areas, not to mention detail. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I would add more detail but r_speeds are getting to be a real problem <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Already the average for the marine spawn is around 600. I'm eking out every bit of performance that i can get (half the map is textured with NULL - pretty much every side of a brush that one can't see is textured with NULL to save r_speeds. Of course, HINT brushes are an idea. Unfortunately, I have no idea how to <i>use</i> them correctly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->


    And yes, I'll try to makes the cliffs look a little better - I think I just need to retexture them more than anything.

    Thanks for the comments, guys <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I'll post more as I complete more of the map.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    That's... great. Just totally great.
    Very green map you have there, but that's no bad thing. Green is very hard to pull off right, and you've done it. You win.
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    Superb!

    Lighting is beuatiful.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    edited September 2003
    Fabulous man.. absolutely fabulous.

    :edit: that one hallway you and i had been talking about earlier, when you were in the 'post your screenshots here' thread.. i was just looking at it again and cought myself saying "That's not Quake3... wait a second..."

    Belg
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Hrmmm. I've just remembered that I haven't tried running <i>full</i> VIS yet. If doing that proves to me that I have the w_polies to spare, I'm gonna give the map a gussying-up , starting with the marine spawn. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    <i>*fingers crossed</i>*
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    <!--QuoteBegin--Dubbilex+Sep 2 2003, 02:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ Sep 2 2003, 02:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hrmmm. I've just remembered that I haven't tried running <i>full</i> VIS yet. If doing that proves to me that I have the w_polies to spare, I'm gonna give the map a gussying-up , starting with the marine spawn. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    <i>*fingers crossed</i>* <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, I want gonna say anthing scince the map is so pretty as is, but if I may make a suggestion...those cliff could use some "gussying up" and that is all. Honestly, everything else looks so good as is I wouldnt mess with it. Save the polys for later, you'll prolly be pushing some limits later on down the road if you try to maintain that level of detail throught the map, and it would be a shame to have to go back and remove detail from earlier sections of the map so you can finish.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Well just call me a nublin.....

    After running full VIS, I've realized that I have much leeway for improvement. Where in the marine spawn the r_speeds <i>were</i> around 600-700, now they are 250 at the absolute <i>highest</i> (with an average around 130) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Detail time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I'm gonna make an attempt to both fix the cliffs and make it look less bland. more lighting, too. I'll post screens when I'm finished.
  • SeraphyGoodnessSeraphyGoodness Join Date: 2003-06-05 Member: 17029Members
    You're a nublin. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Seriously though: Congrats on the low full-vis r_speeds!

    I love the detail on this map, and you have possibly the most strikingly refreshing colour scheme i've yet seen in an NS map. cant wait until its finished.

    the one thing that impresses me constantly about the NS mapping community is the sheer quality that can be found in the maps (well, the serious ones anyway).. I don't think i've seen community maps as high quality as these, in such quantity, in any other Mod's community. GG guys (and heres hoping i'll stop being sporadic and finally push my own maps up into these hallowed ranks... yeah. right.)
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    edited September 2003
    Two more shots of both the reworked cliffs and the re-detailed marine spawn!

    <i>Number one:</i>
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    edited September 2003
    <i>Numero dos</i>:

    (by the way - ignore the darkeded passage in the background. that will eventually be detailed and lit and will be the home of the in-base resource node.)
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    did you have to re-attach that last pic Dub?
    I was just attaching a pic in another post, and that pic came up instead of my attachment...
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Bah. Yesh - that was wholly strange <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> After I attached it I got the good old "white box with an X"

    At any rate, here's the picture <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    <i>why do I always forget to attach. How did I manage to break the intarweb?! WHY!??!?!</i>
  • IndicaIndica Join Date: 2003-08-18 Member: 19927Members
    Love how the blue lights relate to the enviroment outside. Juicy relevance <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    The frosted/marked glass also suits your map alot more than previous works that have used that texture.

    When I look at the new image I get the feeling of Luke Skywalker being nibbled on by a fade somewhere on Hoth! with Hudson off aliens tracking the **** down. (obviously the force was not with luke on that day)
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    Wow dub that looks amazing. If u plan to play it sometimes with a couple people lemme know <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • NayNay Join Date: 2002-06-09 Member: 741Members
    The lighting is superb its creating some very realistic shadowing especially on the last two screenshots on the first page of this thread
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    Huston, we have coherance and beauty, copy.



    The only thing I'm iffy about are those cliffs. They look too angular to me...
  • someonesomeone Join Date: 2003-07-30 Member: 18588Members
    Awesome work Dub! I absoluetly LOVE the blue lighting <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Please keep up work on the map and keep us informed! Can't wait to play it!
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