More ns_hera screens

MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
<div class="IPBDescription">It's been a whilte.</div>Check out www.readyroom.org for the latest screens of my map, ns_hera.

Two are up at the moment, and some more should pop up over the next day or two.

<img src="http://www.readyroom.org/ns_maps/merkaba/ns_hera08e_8x6.jpg" border="0">
<img src="http://www.readyroom.org/ns_maps/merkaba/ns_hera08f_8x6.jpg" border="0">



<!--EDIT|Flayra|Jan. 27 2002,19:11-->

Comments

  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
    Nice, I like the little details like that tiny green computer screen in the back of the 1st pic. Lighting is great too. The thing that looks odd is the glow brushes on the vertical lights in the 1st pic. The tops of them go down at too steep of an angle. I know it probably needs to be like that for it to be a valid brush but I remember a map I did where there was similar glow brushes that were invalid and still worked fine ingame. Maybe it has some bad side effect though, I wouldnt know.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Invalid brushes are corrected during the compile process. The compiler adjusts the vertices so that the brush has proper flat planes. This usually causes the brush to be warped a bit, or sometimes it can't be adjusted and it spits out an error.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    I really like the second picture, almost reminds me of good old Quake 2 levels with its dark textures and dim lighting <!--emo&:D--><img src="http://66.78.33.98/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> Those 3 red lights on the door in the first picture nicely break up the whiteness of the room too.
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    /me praises merk.  excellent work.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Uhh...
    Umm...
    /me drools

    Not to be wierd or anything, but what I like most of all is how the NS logo justs blends into your pictures so beautifully.  That map will definitely turn out great, and it will certainly be one of NS's finest.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Merk is fast becoming the king of gothic industrial.  Brilliant work!  I especially like the electromagnet cargo gantry.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    More shots tomorrow afternoon. I have quite a few in my bag o' levels. All tasty.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    MonsE! Why are you holding out on us, we get sad <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Sorry for the delay - the Patriots game was just too good to skip out on. Check <a href="http://www.readyroom.org" target="_blank">The Readyroom</a> for more sweet Merkaba pics.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
  • HowlingHowling Join Date: 2002-01-26 Member: 97Members
    Cool!

    I posted about the new screenies at <a href="http://www.valvepit.com/" target="_blank">The ValvePit</a>
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Howling, how did I miss your site!? Dang. Be sure to give me a news submission address so I can add you to our mailing list. Thanks a ton for the coverage! Great page.

    edit: I just added a news blurb to rr.org. Hopefully that will give you a small traffic boost.



    <!--EDIT|MonsieurEvil|Jan. 27 2002,17:23-->
  • HowlingHowling Join Date: 2002-01-26 Member: 97Members
    Thanks. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    <a href="mailto:news@valvepit.com">news@valvepit.com</a>

    as easy as that. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • UnknownUnknown Join Date: 1970-01-01 Member:
    looks great but you should change the lighting in that hallway. maybe just make the corners dark and misterous.
  • Cliff_MellangardCliff_Mellangard Join Date: 2002-01-29 Member: 129Members
    Nice.  <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->   <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    <!--QuoteBegin--fingertips+Feb. 08 2002,12:59--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (fingertips @ Feb. 08 2002,12:59)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->looks great but you should change the lighting in that hallway. maybe just make the corners dark and misterous.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Actually I quite like the warm glow it gives off; its one of the few places in Hera which actually looks so light. Rest assured, there are plenty of other moody rooms in the map for you to crouch in as an alien <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    <!--QuoteBegin--Ekaj+Jan. 26 2002,14:50--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Ekaj @ Jan. 26 2002,14:50)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Nice, I like the little details like that tiny green computer screen in the back of the 1st pic. Lighting is great too. The thing that looks odd is the glow brushes on the vertical lights in the 1st pic. The tops of them go down at too steep of an angle. I know it probably needs to be like that for it to be a valid brush but I remember a map I did where there was similar glow brushes that were invalid and still worked fine ingame. Maybe it has some bad side effect though, I wouldnt know.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Fixed <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Thanks to whoever pointed out that you can SCALE vertecies by using a keyboard command which I have now forgotten <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> (It's listed in WCs help somewhere though)
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    [/standard reply]
    looks good
    [/standard reply]
  • UnknownUnknown Join Date: 1970-01-01 Member:
    thanks for the reply
  • UnknownUnknown Join Date: 1970-01-01 Member:
    thanks for the reply <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
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