Did The Addition Of Uneven Team End Game Spoil Ns?

CaLFiNCaLFiN Join Date: 2002-11-04 Member: 6909Members
<div class="IPBDescription">What do you think?</div> I know this is a bit late in saying it, maybe... But I was thinking about it today.

In 1.0x, do you think the addition of the game ending when the teams were uneven spoilt NS?

The reason I think this is because it has became a common excuse to F4 within 5 minutes of the teams being uneven, instead of sticking it out or waiting for new people to join the server.

I also feel that this is responsible for why people F4 when they are losing. If the team agrees to F4 then the game will end because the teams are unbalanced. If the game didn't end people might be more inclined to stick it out for a bit longer or give it a try.

It seems quite lazy and selfish to me. Just because a group of people can't be bothered finishing a game they end it.

Do you think this is a problem with F4 or do you think that team balancing started this "lazy" behaviour from players?

Comments

  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    Well, think about the alternative. The teams get so out of balance, let's say 7-3 Aliens favor, and stay that way for 10 mins. Thats more than enough time for the aliens to totaly control the map. I know I wouldnt want to play on that marine team. At least when the game ends, you can maybe start a new one with better teams.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Like Torak said, when the teams become imbalanced for awhile people become discouraged. Not to mention the aliens UNWILLINGNESS to finish it themselves since 7-3 it shouldn't be so hard, should it? Also, its better the other team concedes if they know they can't win. This usually happens with aliens if they get 2 hives locked down against teched marines or marines that turret farm up the base and get fed up at the aliens lack of teamwork to finish them off. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    It was the "cheap and easy" fix.

    But, a better fix (that I'm sure was on the S&I forums a bazillion times) IMO would have been a dynamic res system. Where the team with more players gets res <i>hella</i> slow. Much more complex, but surely no harder to playtest than "res for kills."
    Or, come to think of it, even a simple voting system would probably be better than "insta-lose".

    But did it spoil the game in general? I'd say no. The game is USUALLY hopeless for the smaller team. Maybe there is a lame marine is hiding somewhere after the last ip goes down. Annoying as hell in a fast game where aliens didn't drop sens early. (Well, sometimes it was entertaining, but not in 2.0 for some reason.)
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    I get frustrated with autoconcede often, but for the above mentioned reasons, I don't believe it spoils the game. I certainly wouldn't want to play on a team that had an insurmountable advantage.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited August 2003
    To be honest ive never seen a player say 'what a great feature' when autoconcede ends a game thats been going for 2 hours just because a few players left. The server should be able to disable it or even like someone said - have a voting system. I'm sure most people would vote 'no' to ending the game.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    "Dynamic res" is just silly. Why precisely should one team be crippled at their moment of victory?

    Lets just clarify - we're talking about people F4ing to end the game, not leaving the game to have dinner, or going to the bathroom. We're not talking about stacked teams from game start either.

    So, with that in mind, the problem is evidently with the F4 player brigade. Now granted, I F4 when the aliens are camping at base and deliberately NOT mashing RTs, so I can understand that. But spamming F4 just because you're going to LOSE is just sheer poor sportsmanship.

    A vote is no better - people would just spam vote "end game" instead of F4.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    see third line of my sig and guess my view <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    <!--QuoteBegin--Infected Marine+Aug 23 2003, 02:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infected Marine @ Aug 23 2003, 02:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I get frustrated with autoconcede often, but for the above mentioned reasons, I don't believe it spoils the game. I certainly wouldn't want to play on a team that had an insurmountable advantage. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Don't you still play alien in 2.0 ?...
  • DoggDogg Join Date: 2003-03-31 Member: 15063Members
    I can hardly find sympathy for someone who complains that they don't have a full team of weak, underpowered units to slaughter over and again. Play against bots.

    Other point is, while most people think f4 causes the team unbalance... it's usually people leaving the game. Only when the cc is rushed and goes down for good do I ever see a team f4. Otherwise the guys in the the readyroom are team stackers who never entered the game in the first place.
  • TheRandomSinTheRandomSin Join Date: 2002-11-03 Member: 5571Members
    <!--QuoteBegin--Edgecrusher+Aug 23 2003, 12:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Aug 23 2003, 12:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm sure most people would vote 'no' to ending the game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ( Quoted cause it's the the closest one I saw. )

    In a way, it is a vote system. Let's say that in a 7 vs 7 game, and it's been going on for 3 hours. The winning side would ALWAYS vote yes, because, well, they are winning. But the losing side, when a certain number of players f4, then it's like a vote. Though it should be something more along the lines of 'half the players vs. opposite team are missing' instead... But I think that's the way it is.

    Though it does get annoying when it's a REALLY good game going but, oops! Lag spikes, players leave, poo. It should be maybe 5 minute wait...

    There is also an alternative for the humans 'vote'. Vote eject the comm, sell the IPs, buy shottys, aliens win.
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    <!--QuoteBegin--DarkFrost+Aug 22 2003, 08:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Aug 22 2003, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> see third line of my sig and guess my view <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    My config is read only, you arent unbinding any of my keys.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    <!--QuoteBegin--DarkFrost+Aug 22 2003, 08:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Aug 22 2003, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> see third line of my sig and guess my view <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yeah, it's people like you that makes me glad I have a few good servers already scouted out. And sad that I can't risk "John Q. Public" servers due to people with less brains than a CS'er (used metaphorically).

    Personally, no, F4 doesn't ruin the game. If it's over and they want to give up, fine. If it's not over and they want to give up.. it wasn't my place to vote anyway. If I know it's over and I give up.. that kinda sucks. If it's over and I know I'll be sitting here for 30 minutes bored off of my butt, I'll F4, along with other reasons, but this one fit nicely into the scenario.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    <!--QuoteBegin--||SemperFi||+Aug 23 2003, 03:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (||SemperFi|| @ Aug 23 2003, 03:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    My config is read only, you arent unbinding any of my keys. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Read only or not, for the duration of the time on anyone server your config can be changed (hense why you can change your name), it just wont be saved afterwords, and mate, im sure the majority of people here have a read only config.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    Actually I use custom buttons, so my F4 button is F9 lol, it is also binded to say "TELEPORT" before I join the ready room <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Anarchy_2kAnarchy_2k Join Date: 2003-02-13 Member: 13523Members
    any admin that unbinds keys from anyone is not a good admin. anyone will tell you that. yes, it's an interesting thing, but there's also "retry"... but that would mean unbinding ~... you do that and you've gone too far. anyways, any admin unbinds my keys i jsut find the server forums, **** once about that admin not doing his job properly, abusing his powers, and be on my merry way somewhere else. the best admins are never seen nor heard, they lurk in the darkness, and strike quickly, swiftly, and justly.
  • CaLFiNCaLFiN Join Date: 2002-11-04 Member: 6909Members
    edited August 2003
    Well, most of the points why it is good centre around pressing F4 to end stalemates.

    So let's say 2.1 fixes the end game stalemates, people won't have to F4 to finish the game early. People will most likely F4 when they have a rubbish team, give up when a few players leave, etc... My point was that the team balancing caused people to do this, instead of carrying on.

    If it's a 7 vs 7 game, and you have a rubbish comm, it would take 3 of you to agree to F4 to end it. If it was never invented, 7 people would have to agree to F4 to end the game... So people might be more inclined to play to the next round.

    I haven't really got a good solution in mind* for it, but that wasn't really the idea of the post. I was just wondering if the inclusion of team balancing has changed how people play.

    * It could be interesting to play on a 2.1 server without team balance and F4 enabled
    * It could be interesting if the last player(s) who joined get switched to the opposing team if they become uneven.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--BigDXLT+Aug 22 2003, 08:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigDXLT @ Aug 22 2003, 08:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It was the "cheap and easy" fix.

    But, a better fix (that I'm sure was on the S&I forums a bazillion times) IMO would have been a dynamic res system. Where the team with more players gets res <i>hella</i> slow. Much more complex, but surely no harder to playtest than "res for kills."
    Or, come to think of it, even a simple voting system would probably be better than "insta-lose".

    But did it spoil the game in general? I'd say no. The game is USUALLY hopeless for the smaller team. Maybe there is a lame marine is hiding somewhere after the last ip goes down. Annoying as hell in a fast game where aliens didn't drop sens early. (Well, sometimes it was entertaining, but not in 2.0 for some reason.) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Errrr.... wrong.


    If I was 7-3 aliens the and even if the 7 team gets less res, what the hell...? Lets say the 3 aliens all get to go onos... 7 LA marines with some good weapons will anhilate the onos.

    Unbalanced teams aren't unfair because of res, but because more players on any team = more power. Simple as that, really.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Taking out auto-concede won't help anything. I've been on several servers where it's set to 0 and if the team feels the other team is just jacking off or stalling, the ENTIRE team will still forfeit. Even if there is still 1 or 2 people playing they will usually quit too after noticing what just happened. Besides... instead of F4 you still have /exit. GG <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Think we should disable that too.
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